Chain Lightning

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Evocation [Electricity]
Level Air 6, Sorcerer /Wizard 6
Components V, S, F
Casting Time 1 standard action
Range Long (400 ft. + 40 ft./level)
Targets One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
Duration Instantaneous
Saving Throw Reflex half
Spell Resistance Yes

This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.

The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal half as much damage as the primary one did (rounded down).

Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.

Focus A bit of fur; a piece of amber, glass, or a crystal rod; plus one silver pin for each of your caster levels.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
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