is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Level Druid 2
Components V, S, DF
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Target Metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lb. of metal/level, none of which can be more than 30 ft. away from any of the rest
Duration 7 rounds
Saving Throw Will negates (object)
Spell Resistance Yes (object)
makes metal extremely cold. Unattended, nonmagical metal gets no saving throw.
Magical metal is allowed a saving throw against the spell. An item in a creature's
possession uses the creature's saving throw bonus unless its own is higher.
takes cold damage if its equipment is chilled. It takes full damage if its armor
is affected or if it is holding, touching, wearing, or carrying metal weighing
one-fifth of its weight. The creature takes minimum damage (1 point or 2 points;
see the table) if it's not wearing metal armor and the metal that it's carrying
weighs less than one-fifth of its weight.
On the first round of the spell, the metal becomes chilly and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell's duration. During the second (and also the next-to-last) round, icy coldness causes pain and damage. In the third, fourth, and fifth rounds, the metal is freezing cold, causing more damage, as shown on the table below.
Any heat intense enough
to damage the creature negates cold damage from the spell (and vice versa) on
a point-for-point basis. Underwater, chill metal deals no damage, but ice immediately
forms around the affected metal, making it more buoyant.
Chill metal counters and dispels heat metal.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.