is Open Game Content, and is licensed for public use under the terms of the
Open Game License v1.0a.
Level Earth 8, Sorcerer/Wizard 8
Components V, S, M/DF
Casting Time 1 standard action
Duration 1 min./level (D)
This spell transforms your
body into living iron, which grants you several powerful resistances and abilities.
You gain damage reduction 15/adamantine. You are immune to blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You take only half damage from acid and fire of all kinds. However, you also become vulnerable to all special attacks that affect iron golems.
You gain a +6 enhancement
bonus to your Strength score, but you take a -6 penalty to Dexterity as well
(to a minimum Dexterity score of 1), and your speed is reduced to half normal.
You have an arcane spell failure chance of 50% and a -8 armor check penalty,
just as if you were clad in full plate armor. You cannot drink (and thus can't
use potions) or play wind instruments.
Your unarmed attacks deal
damage equal to a club sized for you (1d4 for Small characters or 1d6 for Medium
characters), and you are considered armed when making unarmed attacks.
Your weight increases by
a factor of ten, causing you to sink in water like a stone. However, you could
survive the crushing pressure and lack of air at the bottom of the ocean-at
least until the spell duration expires.
Arcane Material Component A small piece of iron that was once part of either an iron golem, a hero's armor, or a war machine.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
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and are used according to the terms of the d20 System License version 6.0.
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