Levitate

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Transmutation
Level Sorcerer/Wizard 2
Components V, S, F
Casting Time 1 standard action
Range Personal or close (25 ft. + 5 ft./2 levels)
Target You or one willing creature or one object (total weight up to 100 lb./level)
Duration 1 min./level (D)
Saving Throw None
Spell Resistance No

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.

Focus Either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
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