This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Level Sorcerer/Wizard 1
Components V, S, F
Casting Time 1 standard action
Target Creature touched
Duration 1 hour/level (D)
Saving Throw Will negates (harmless)
Spell Resistance No
An invisible but tangible
field of force surrounds the subject of a mage armor spell, providing a +4 armor
bonus to AC.
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
Focus A piece of cured leather.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.