Maze

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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Maître des Cassoni Campana Title: Thésée et le Minotaure / La légende crétoise, détail Labyrinthe Date between 1500 and 1525 Maître des Cassoni Campana Title: Thésée et le Minotaure / La légende crétoise, détail Labyrinthe Date between 1500 and 1525

Conjuration (Teleportation)
Level Sorcerer/Wizard 8
Components V, S
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Target One creature
Duration
See text
Saving Throw None
Spell Resistance Yes

You banish the subject into an extradimensional labyrinth of force planes. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesn't escape, the maze disappears after 10 minutes, forcing the subject to leave.

On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell.

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The Worlds of Mankind is owned and created by Mark John Goodwin

The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

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and are used according to the terms of the d20 System License version 6.0.
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