This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Level Druid 2, Earth 2
Components V, S, DF
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Area 10-ft. square/level; see text
Saving Throw None
Spell Resistance No
When this spell is cast, all natural, undressed earth or stone in the spell's area is softened. Wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is easily molded or chopped. You affect a 10-footsquare area to a depth of 1 to 4 feet, depending on the toughness or resilience of the ground at that spot. Magical, enchanted, dressed, or worked stone cannot be affected. Earth or stone creatures are not affected.
A creature in mud must
succeed on a Reflex save or be caught for 1d2 rounds and unable to move, attack,
or cast spells. A creature that succeeds on its save can move through the mud
at half speed, and it can't run or charge.
Loose dirt is not as troublesome as mud, but all creatures in the area can move at only half their normal speed and can't run or charge over the surface.
Stone softened into clay does not hinder movement, but it does allow characters to cut, shape, or excavate areas they may not have been able to affect before.
While soften earth and
stone does not affect dressed or worked stone, cavern ceilings or vertical surfaces
such as cliff faces can be affected. Usually, this causes a moderate collapse
or landslide as the loosened material peels away from the face of the wall or
roof and falls.
A moderate amount of structural damage can be dealt to a manufactured structure by softening the ground beneath it, causing it to settle. However, most well-built structures will only be damaged by this spell, not destroyed.
The Worlds of Mankind is owned and created by Mark John Goodwin
The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
System and the d20 System logo are trademarks of Wizards of
the Coast, Inc.
and are used according to the terms of the d20 System License version 6.0.
A copy of this License can be found at www.wizards.com/d20.