Ranger Spells

To Spells

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Archer, wood engraving, 16,9 x 22,2 cm, National Museum in Warsaw Date 1923

ucznik, en: Archer, wood engraving, 16,9 x 22,2 cm, National Museum in Warsaw Date 1923

0 - 1 - 2 - 3 - 4 Level Ranger Spells 

1st-Level Ranger Spells

Air Bubble Creates a small pocket of breathable air that surrounds the touched creature’s head or the touched object.
Alarm Wards an area for 2 hours/level.
Analyze Fertility Gives the caster an insight into the reproductive capabilities of the target.
Animal Messenger Sends a Tiny animal to a specific place.
Artemis’ Blessing guides your allies’ bows, slings, and thrown weapons and helps them track down foes. (New)
Anticipate Peril A creature affected by anticipate peril gains a preternatural sense of danger.
Bless Growth Improves growth of plants, adult creature, or mother. (New)
Blight Growth Detracts growth of plants, adult creature, or mother. (New)
Calm Animals Calms (2d4 + level) HD of animals.
Camouflage Upon finishing the spell, your skin and clothing change color, warping tint and hue to match your surroundings.
Charm Animal Makes one animal your friend.
Dawn All sleeping creatures in the area awaken.
Delay Poison Stops poison from harming subject for 1 hour/level.
Detect Animals or Plants Detects kinds of animals or plants.
Detect Disease You can sense the presence of disease. The amount of information revealed depends on how long you study a particular area or subject.
Detect Favored Enemy Using your passion for fighting your foe, you reach out with your magic and your mind to sense the presence of your enemies.
Detect Poison Detects poison in one creature or object.
Detect Pregnancy You can tell if the creature touched is pregnant or is hosting another creature's implanted young.
Detect Snares and Pits Reveals natural or primitive traps.
Dolphin Companion This spell calls a normal dolphin to your side and acts as your animal companion. (New)
Endure Elements Exist comfortably in hot or cold environments.
Entangle Plants entangle everyone in 40-ft.-radius circle.
Hawkeye By crying out like a hawk, you improve your eyesight. Distant objects and creatures seem closer and more distinct.
Hide from Animals Animals can't perceive one subject/level.
Horrible Taste You change your flesh to make it unpalatable to other creatures.
Jump Subject gets bonus on Jump checks.
Longstrider Increases your speed.
Magic Fang One natural weapon of subject creature gets +1 on attack and damage rolls.
Merciful Weapon The caster causes one weapon to loose its sharpness or hardness so that it deals subdual damage instead of normal damage.
Pass without Trace One subject/level leaves no tracks.
Pop Corn Corn pops in area, slowing creature and affects spellcasting. (New)
Quickswim This spell increases your base swim speed by 10 feet; this adjustment counts as an enhancement bonus.
Read Magic Read scrolls and spellbooks.
Remove Scent With a touch of a wax-covered finger to the subject, you inhale deeply and smell nothing.
Resist Energy Ignores 10 (or more) points of damage/attack from specified energy type.
Sniper's Shot While muttering a short chant you focus your awareness, looking only at the areas of your foe that seem most vital to its survival.
Speak with Animals You can communicate with animals.
Summon Nature's Ally I Calls animal to fight for you.
Synthesis Heals 1d4 HP per round while in sunlight, 1 round per level (max 5 rounds). (New)
Waste Strider The subject can move through waste terrain and desert environments without hindrance.

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2nd-Level Ranger Spells

Air Walk Minor Hover while walking, 1/2 move, +10 Move Silently, can carefully move over unsteady surfaces. (New)
Analyze Ancestry This spell provides a complete genealogy back ten generations.
Animal Camouflage You take on the appearance of a member of any one species of animal or magical beast of 5 HD or less, but only to members of that species. (New)
Barkskin Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance Subject gains +4 to Constitution for 1 min./level.
Briar Web This spell causes grasses, weeds, bushes, and even trees to grow thorns and then wrap and twist around creatures in or entering the area.
Cat's Grace Subject gains +4 to Dexterity for 1 min./level.
Claws of the Beast Your fingers sprout claws.
Cure Light Wounds Cures 1d8 damage +1/level (max +5).
Ears of the Bat Removes sight but increases hearing, +10 to Listen, +4 to search for secret doors. (New)
Fleet Feet of Hermes This spell increases your base land speed by 60 feet. (New)
Gaean Repast You call upon the power of Gaea, the Earth Mother herself to sustain you. (New)
Hold Animal Paralyzes one animal for 1 round/level.
Karma You become more charismatic, more intelligent, and wiser.
Nature's Favor You grant the subject animal a +1 luck bonus on attack and damage rolls.
Owl's Wisdom Subject gains +4 to Wisdom for 1 min./level.
Physique You become more agile, more resilient, and stronger.
Protection from Energy Absorb 12 points/level of damage from one kind of energy.
Scent You give the target an enhanced sense of smell, equivalent to the Scent ability of some monsters.
Snare Creates a magic booby trap.
Silvered Weapon A single weapon or projectile you are holding into a silvered weapon.
Speak with Plants You can talk to normal plants and plant creatures.
Spike Growth Creatures in area take 1d4 damage, may be slowed.
Summon Nature's Ally II Calls animal to fight for you.
Wind Wall Deflects arrows, smaller creatures, and gases.

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3rd-Level Ranger Spells

Artemis’ Grace You grant the target an extra measure of skill in attacking distant opponents with ranged weapons. (New
Bottle of Smoke From the smoke emerges a vaguely horselike creature made of wisps of smoke.
Command Plants Sway the actions of one or more plant creatures.
Cure Moderate Wounds Cures 2d8 damage +1/level (max +10).
Darkvision See 60 ft. in total darkness.
Diminish Plants Reduces size or blights growth of normal plants.
Embrace the Wild This spell allows you to adopt the nature and some abilities of a wild animal.
Gaean Strength You summon the power of Gaea, the Earth Mother, to add to your strength. (New)
Haboob A thick haze of swirling dust and sand swirls out from the point you designate.
Magic Fang, Greater One natural weapon of subject creature gets +1/three caster levels on attack and damage rolls (max +5).
Mark of the Hunter Your favored enemy bonuses against a foe with a mark of the hunter are 4 higher than they would otherwise be.
Neutralize Poison Immunizes subject against poison, detoxifies venom in or on subject.
Plant Growth Grows vegetation, improves crops.
Phantasmal Decoy Reaching into your foe's mind, you weave an illusion of his most hated foe.
Reduce Animal Shrinks one willing animal.
Remove Disease Cures all diseases affecting subject.
Repel Vermin Insects, spiders, and other vermin stay 10 ft. away.
Scales of the Sealord You transform yourself into a form better suited to the watery environment, growing shimmering scales and gaining webbed hands and feet.
Summon Nature's Ally III Calls animal to fight for you.
Tree Shape You look exactly like a tree for 1 hour/level.
Water Walk Subject treads on water as if solid.

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4th-Level Ranger Spells

Aim of Sagittarius Your ranged attacks strike with uncanny accuracy. (New)
Animal Camouflage, Greater This spell functions like animal camouflage, save that the duration is greater. (New)
Animal Growth One animal/two levels doubles in size.
Cat's Grace , Greater This spell functions like cat’s grace, except as noted above.
Commune with Nature Learn about terrain for 1 mile/level.
Cure Serious Wounds Cures 3d8 damage +1/level (max +15).
Freedom of Movement Subject moves normally despite impediments.
Hydra's Blood This spell conjures forth deadly poison coating weapon or projectiles. (New)
Implacable Pursuer With this spell, you become an unerring tracker, instantly aware of your quarry's location whenever it's on the move.
Improved bull’s strength As bull’s strength, but with a longer duration.
Improved Cat's Grace As Cat's Grace , but with a longer duration.
Improved Physique As physique, but with a longer duration.
Irrational Attraction This spell causes the target creature to become consumed with an irrational attraction to another being chosen by the caster (which must be within sight).
Mark of Artemis You draw an indelible mark on the subject worthy of Artemis’s blessings. (New)
Nondetection Hides subject from divination, scrying.
Summon Nature's Ally IV Calls animal to fight for you.
Tree Stride Step from one tree to another far away.

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