Sorcerer/Wizard Spells

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0-Level Sorcerer/Wizard Spells (Cantrips)

Resistance Subject gains +1 on saving throws.
Acid Splash Orb deals 1d3 acid damage.
Comprehend Writing Your can make sense of foreign writing and strange symbols.
Detect Poison Detects poison in one creature or small object.
Detect Magic Detects spells and magic items within 60 ft.
Read Magic Read scrolls and spellbooks.
Read the Guilty Face This simple divination enhances your ability to interpret the expressions and body language of a single individual.
Daze humanoid creature of 4 HD or less loses next action.
Cloud the Gulity Mind This spell affects a single creature; it warps her perceptions, subliminally encouraging her to ignore you.
Candlelight You cause an object to glow like a candle, shedding light in a 5-foot radius from the point you touch.
Dancing Lights Creates torches or other lights.
Flare Dazzles one creature (-1 on attack rolls).
Light Object shines like a torch.
Ray of Frost Ray deals 1d3 cold damage.
Agony This minor spell heightens the victim’s sensations of pain, sending illusionary signals of agony throughout his nervous system.
Ghost Sound Figment sounds.
Silent Portal This simple cantrip negates the sound of opening and closing a single portal (door, window, gate, drawer, chest lid, or the like).
Unnerving Gaze Subject takes –1 penalty on attacks for 1d3 rounds. (New)
Bleed You cause a living creature that is below 0 hit points but stabilized to resume dying.
Disrupt Undead Deals 1d6 damage to one undead.
Preserve Organ Protects one detached organ from decay for 24 hours. (New)
Touch of Fatigue Touch attack fatigues target.
Amanuensis You cause writing from one source (such as a book) to be copied into a book, paper, or parchment.
Depilatory This spell enables you to selectively shave hair and prevent its regrowth for 24 hours.
Grope This variation of the mage hand spell lets you "feel" a creature from a distance as if you were actually touching it.
Mage Hand 5-pound telekinesis.
Mending Makes minor repairs on an object.
Message Whispered conversation at distance.
No Light Prevents normal light from illuminating.
Open/Close Opens or closes small or light things.
Pull of the Earth This spell doubles the weight of the selected item.
Slash Tongue Subject takes –1 penalty on attacks, saves, and checks for 1 round.
Arcane Mark Inscribes a personal rune (visible or invisible).
Prestidigitation Performs minor tricks.

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1st-Level Sorcerer/Wizard Spells

Alarm Wards an area for 2 hours/level.
Block the Seed You are incapable of getting someone pregnant or becoming impregnated for the duration of this spell.
Ectoplasmic Armor You gain a +5 armor bonus to AC.
Endure Elements Exist comfortably in hot or cold environments.
Hold Portal Holds door shut.
Ironguts You make a creature more able to fight the effects of poison.
Protection from Chaos/Evil/Good/Law +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Shield Invisible disc gives +4 to AC, blocks magic missiles.
Suspend Disease Keeps disease from harming creature for 24 hours. (New)
Air Bubble Creates a small pocket of breathable air that surrounds the touched creature’s head or the touched object.
Black Bag. Creates extradimensional bag of torture tools. (New)
Corrosive Grasp Your hand becomes coated with a thick layer of acid that does not harm you or your equipment.
Extract Drug. Creates drug from inanimate object. (New)
Grease Makes 10-ft. square or one object slippery.
Little Dipper A small ladle of glittery lights pours water at your command.
Mage Armor Gives subject +4 armor bonus.
Mount Summons riding horse for 2 hours/level.
Nether Trail Creates a trail compelling evil outsiders to follow. (New)
Obscuring Mist Fog surrounds you.
Phantom Musician This spell causes a Musical instrument to hover above the ground and allows it to animate and play. (New)
Summon Monster I Calls extraplanar creature to fight for you.
Summon Undead I Calls undead creature to fight for you.
Unseen Servant Invisible force obeys your commands.
Wall of Smoke This spell creates a thin wall of black smoke.
Anticipate Peril A creature affected by anticipate peril gains a preternatural sense of danger.
Comprehend Languages You understand all spoken and written languages.
Critical Strike Upon uttering the ancient phrase that completes the spell, you feel the weapon in your hand drawn toward a creature standing nearby.
Detect Secret Doors Reveals hidden doors within 60 ft.
Detect Undead Reveals undead within 60 ft.
Identify M Determines properties of magic item.
Sniper's Shot While muttering a short chant you focus your awareness, looking only at the areas of your foe that seem most vital to its survival.
True Strike +20 on your next attack roll.
Charm Person Makes one person your friend.
Distract The targets are distracted as they study—anything and everything gets their attention, if just for a moment.
Drug Resistance Subject is immune to Addiction. (New)
Hypnotism Fascinates 2d4 HD of creatures.
Sacrificial Skill Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. (New)
Sleep Puts 4 HD of creatures into magical slumber.
Stupor One helpless subject is put in a state that allows him to be moved but take no other actions. (New)
Acid Orb, Lesser An orb of acid about 2 inches across shoots from your palm at its target.
Aid of the Wind Doubles a weapon’s range increment. (New)
Burning Hands 1d4/level fire damage (max 5d4).
Darklight Creates 5-ft.-radius area where all can see without light. (New)
Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Hot Foot With a successful ranged touch attack, magical flames spring to life on the target’s feet. (New)
Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6).
Animate Image This spell creates a visual representation of a piece of text or static graphic.
Change self You make yourself-including clothing, armor, weapons, and equipment-look different.
Color Spray Knocks unconscious, blinds, and/or stuns weak creatures.
Disguise Self Changes your appearance.
Magic Aura Alters object's magic aura.
Mystical Void Surrounds a creature with a field that absorbs the background emanations of magical items or effects. (New)
Relative Identity This spell prevents those not related to you from recognizing you. (New)
Serene Visage You gain an insight bonus equal to one-half your caster level (maximum +10) on Bluff checks.
Share Sensation This spell enables you to feel physical sensations just like your target feels.
Silent Image Creates minor illusion of your design.
Ventriloquism Throws voice for 1 min./level.
Vertigo Subject dizzied, -4 to Dexterity(New)
Undetectable Aura The spell allows you to mask a magic item's aura from detection.
Cause Fear One creature of 5 HD or less flees for 1d4 rounds.
Chill Touch One touch/level deals 1d6 damage and possibly 1 Strength damage.
Contact Shade This spell allows you to contact a specific spirit of the dead by name, although it does not bring the spirit before you. (New)
Death Grimace Caster leaves a magical “calling card” on corpse. (New)
Fury Eyes Your fiery eyes give you an intimidating presence. (New)
Hamstring The target suddenly feels a shooting pain in his leg or arm (your choice), and has difficulty moving that limb properly.
Mute The subject cannot speak or make any sound from his throat and mouth for the duration of the spell. (New)
Ray of Enfeeblement Ray deals 1d6 +1 per two levels Strength damage.
Aberrate Subject becomes an aberration.
Animate Rope Makes a rope move at your command.
Bestow Wound Caster transfers 1 hp/level of wounds to another.
Cheat Caster rerolls when determining the success of a game of chance.
Cloth of Flame You imbue a selected piece of cloth or single cloth garment with flame.
Decorate Item You can add detail to a crafted item, or alter existing details.
Enhanced Taste Makes tasting ability more sensitive.
Enlarge Person humanoid creature doubles in size.
Erase Mundane or magical writing vanishes.
Expeditious Retreat Your speed increases by 30 ft.
Fist of Stone You transform one of your hands into a mighty fist of living stone.
Glamour Makes target appear more attractive or ugly
Feather Fall Objects or creatures fall slowly.
Jump Subject gets bonus on Jump checks.
Magic Weapon Weapon gains +1 bonus.
Quickswim This spell increases your base swim speed by 10 feet; this adjustment counts as an enhancement bonus.
Raging Flame This spell inflames existing fire, giving it a passion to burn.
Ray of Clumsiness The energy of the ray stiffens the subject’s muscles and joints, making it more difficult for the subject to move.
Reduce Person humanoid creature halves in size.
Remove Scent With a touch of a wax-covered finger to the subject, you inhale deeply and smell nothing.
Slow Burn Fires consume less of the physical fuel that sustain them.
Snapdragon Fireworks A favorite display at midsummer festivals, this spell lets you create fireworks in the shape of tiny dragons.
Sonic Blast 2d4 sonic damage, deafens for 1d6 rounds.
Tongue Tendrils Caster spits out tendrils that grapple.

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2nd-Level Sorcerer/Wizard Spells

Arcane Lock M Magically locks a portal or chest.
Filter An invisible bubble of protection around the recipient's body that filters out all noxious and toxic elements in the air.
Gaze Screen This spell creates a mirrorlike area around the recipient's eyes.
Obscure Object Masks object against scrying.
Protection from Arrows Subject immune to most ranged attacks.
Resist Energy Ignores first 10 (or more) points of damage/attack from specified energy type.
Scapegoat This spell transfers your bad luck to another. You nominate a creature within range to be the scapegoat, or recipient.
Touch Me Not This spell charges your body with protective energy.
Unheavened Subject gains +4 save bonus against powers of good outsiders.
Acid Arrow Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Big Dipper A large ladle of glittery lights pours refreshments at your command.
Fog Cloud Fog obscures vision.
Glitterdust Blinds creatures, outlines invisible creatures.
Inky Cloud The cloud created by this spell billows out from your location.
Summon Monster II Calls extraplanar creature to fight for you.
Summon Swarm Summons swarm of bats, rats, or spiders.
Summon Undead II This spell functions like Summon Undead I, except that you can summon more powerful undead.
Web Fills 20-ft.-radius spread with sticky spiderwebs.
Detect Thoughts Allows "listening" to surface thoughts.
Gold Finder You can sense the presence of gold within the range of the spell.
Locate Object Senses direction toward object (specific or type).
See Invisibility Reveals invisible creatures or objects.
Addiction Subject becomes addicted to a drug. (New)
Beguile As Charm Person, except target is romantically inclined towards you. (New)
Daze Monster Living creature of 6 HD or less loses next action.
Discord Hidden hostilities become prevalent.
Elation Your allies become elated, full of energy and joy.
Entice Gift Creature gives caster what itís holding.
Friendly Face Everyone you meet sees you as friendly and nonthreatening. (New)
Hideous Laughter Subject loses actions for 1 round/level.
Insomnia The target cannot sleep for the duration of the spell. (New)
Masochism For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks. (New)
Mindless Rage You fill the subject with so great a rage that it can do nothing but focus on engaging you in personal physical combat.
Sadism For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
Sap Strength Subject becomes exhausted. (New)
Silver Tongue Gain +10 bonus to 1 Charisma based skill check, affects 1 sentence only
Touch of Idiocy Subject takes 1d6 points of Intelligence, Wisdom, and Charisma damage.
Continual Flame M Makes a permanent, heatless torch.
Darkbolt Deals 1d8 damage/2 levels and stuns 1 round.
Darkness 20-ft. radius of supernatural shadow.
Flaming Sphere Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Gust of Wind Blows away or knocks down smaller creatures.
Mystic Anchor You magically anchor a boat of your choosing.
Pressure Sphere This spell suddenly causes the water around a target to take on the terrible, bone-crushing pressure of the deepest ocean trenches.
Scorching Ray Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Shatter Sonic vibration damages objects or crystalline creatures.
Snowball Swarm A flurry of magic snowballs erupts from a point you select.
Approaching Wizard Whenever someone other than you touches the designated target, the sound of approaching voices and footsteps fill the area.
Blur Attacks miss subject 20% of the time.
Broca's Curse of Babble One subject can speak only babble. (New)
Culture Identity As the spell relative identity ,but you can designate one social group (warriors, men, women, Thebans, priests, etc.) that is immune to the illusion.
Fool's Gold This spell makes metal objects, such as a bronze statue or a handful of copper coins, appear to be made of gold.
Haunted The victim will believe that he is going mad or the world around him is.
Hypnotic Pattern Fascinates (2d4 + level) HD of creatures.
Invisibility Subject is invisible for 1 min./level or until it attacks.
Irritating Sniveler Subject appears to be continuously sniveling. (New)
Magic Mouth M Speaks once when triggered.
Minor Image As silent image, plus some sound.
Mirror Image Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirection Misleads divinations for one creature or object.
Phantasmal Spirit Creates illusory phantasm, permanent until touched (but not attacked).
Phantom Trap M Makes item seem trapped.
Blindness/Deafness Makes subject blinded or deafened.
Command Undead Undead creature obeys your commands.
Dance of Ruin Nondemons take 2d20 points of damage. (New)
Death Armor Skin becomes acidic, 2d6 acid damage when touched. (New)
False Life Gain 1d10 temporary hp +1/level (max +10).
Freezeblood Your touch freezes the blood.
Ghoul Glyph You inscribe a glyph that paralyzes any living creature of Large or smaller size that enters, passes, or opens the warded area.
Ghoul Touch Paralyzes one subject, which exudes stench that makes those nearby sickened.
Pernicious Poison You weaken the target’s defenses against poison.
Scare Panics creatures of less than 6 HD.
Shriek Subjects within burst are shaken.
Shriveling Subject takes 1d4 damage per level. (New)
Slow Consumption Caster absorbs health and sustenance from helpless subject. (New)
Spectral Hand Creates disembodied glowing hand to deliver touch attacks.
Spirit of Confession You can command the spirit or intelligent undead of any sort to speak truthfully and to withhold nothing.
Wither Limb Caster reduces subject’s speed to 5 ft. or makes it impossible for subject to use objects or cast somatic spells. (New)
Alter Self Assume form of a similar creature.
Aura of Glory You invoke the holy words and a soft golden light radiates from you. You feel surer of yourself, bolstered by the power of your beliefs.
Bear's Endurance Subject gains +4 to Constitution for 1 min./level.
Body of the Sun By drawing on the power of the sun, you cause your body to emanate fire.
Bull's Strength Subject gains +4 to Strength for 1 min./level.
Cat's Grace Subject gains +4 to Dexterity for 1 min./level.
Darkvision See 60 ft. in total darkness.
Disrobe The creature's clothing, including undergarments, belts, and footwear, loosen and fall off, leaving it naked.
Eagle's Splendor Subject gains +4 to Charisma for 1 min./level.
Energize Potion This spell transforms a magic potion into a volatile substance that can be hurled out to the specified range.
Escape of the Snake Skin becomes flexible, +10 bonus to Escape Artist checks. (New)
Fins to Feet This spell transforms tails, tentacles, or finned extremities into humanoid legs and feet.
Fleet Feet of Hermes This spell increases your base land speed by 60 feet. (New)
Fox's Cunning Subject gains +4 Intelligence for 1 min./level.
Graz’zt’s Long Grasp Caster’s hand flies from her arm to make grapple attacks. (New)
Guard Watch Target doesn't need to sleep for the night. (New)
Jaws of the Moray This spell grants the subject a bite attack.
Karma You become more charismatic, more intelligent, and wiser.
Knock Opens locked or magically sealed door.
Indelible Mark A powerful variation of Arcane Mark, this ritual allows you to brand a living creature with a message, symbol, or sigil.
Levitate Subject moves up and down at your direction.
Merciful Weapon The caster causes one weapon to loose its sharpness or hardness so that it deals subdual damage instead of normal damage.
Owl's Wisdom Subject gains +4 to Wisdom for 1 min./level.
Physique You become more agile, more resilient, and stronger.
Pyrotechnics Turns fire into blinding light or choking smoke.
Rope Trick As many as eight creatures hide in extradimensional space.
Scent You give the target an enhanced sense of smell, equivalent to the Scent ability of some monsters.
Sculpt Simulacrum You create cosmetic changes to a simulacrum, similar to disguise self, except the changes are physical rather than illusory.
Spider Climb Grants ability to walk on walls and ceilings.
Whispering Wind Sends a short message 1 mile/level.
Whirling Blade As you cast this spell, you hurl a single slashing weapon at your foes.
Wraithstrike Your weapon becomes translucent almost to the point that you cannot see it, though it still weighs as heavily in your hand.

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3rd-Level Sorcerer/Wizard Spells

Avoid planar effects You gain a temporary respite from the natural effects of a specific plane.
Dispel Magic Cancels magical spells and effects.
Explosive Runes Deals 6d6 damage when read.
Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level.
Nondetection M Hides subject from divination, scrying.
Protection from Energy Absorb 12 points/level of damage from one kind of energy.
Scapegoat Other As scapegoat, except that you may nominate another person to be protected by this spell.
Acid Breath You breathe forth a cone of acidic droplets.
Ball Lightning You create glowing balls of electricity.
Contagious Fog This spell functions like fog cloud, except as noted here.
Corpse Candle The ghostly hand carries a lit candle that sheds light in a 5-foot radius.
Continual Fire Creates real flame that doesn't die out through normal means.
Drown Subject begins to drown or takes 2d6 damage. (New)
Haboob A thick haze of swirling dust and sand swirls out from the point you designate.
Phantom Steed Magic horse appears for 1 hour/level.
Regal Procession You toss a bit of horsehair into the air, and as it drifts toward the ground, an array of finely adorned mounts appears.
River of Blood A river of globular, black blood spews from the books pages dousing everyone within a 10-ft. radius of the book.
Sepia Snake Sigil M Creates text symbol that immobilizes reader.
Sleet Storm Hampers vision and movement.
Stinking Cloud Nauseating vapors, 1 round/level.
Summon Monster III Calls extraplanar creature to fight for you.
Summon Undead III This spell functions like Summon Undead I, except that you can summon more powerful undead.
Vipergout A churning in your stomach overtakes you as you complete the spell. Something slithers up your throat, and you vomit serpents.
Wall of Chains Creates barrier of woven chains that has 20 hp/4 caster levels. (New)
Analyze portal You know the sizes and locations of any magic portals in the area. (New)
Arcane Sight Magical auras become visible to you.
Circle Dance You divine the relative direction and condition of another creature.
Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level.
Detect Metal and Minerals The spell will detect everything from a vein of iron ore to a pile of gold coins.
Devil’s Eye Caster can see in even magical darkness, up to 30 ft. (New)
Eyes of the Zombie Caster sees through a zombie’s eyes. (New)
Glimpse of Truth Caster gets an answer to a yes-or no question. (New)
Lesser Telepathic Bond You forge a telepathic bond with another creature with an Intelligence score of 6 or higher.
Limited Telepathy This spell enables you to create a connection with one other creature with an Intelligence score of 6 or higher within range.
Spark of Insight Rememberence some forgotten piece of lore or information that pertains to the situation at hand. (New)
Sweet Whispers You can hear anything that your target says, regardless of how far the person moves from you. (New)
Tongues Speak any language.
Deep Slumber Puts 10 HD of creatures to sleep.
Dolorous Motes This spell creates flickering motes of light that cause intense mental anguish.
Evil Eye Subject takes –4 penalty on attacks, saves, and checks. (New)
Heroism Gives +2 bonus on attack rolls, saves, skill checks.
Hold Person Paralyzes one humanoid for 1 round/level.
Mystic Sleep As sleep, but affects caster level +1d4 hit dice of creatures. (New)
Rage Subjects gains +2 to Strength and Constitution, +1 on Will saves, -2 to AC.
Suggestion Compels subject to follow stated course of action.
Witch Wail 5 HD or less take 4d6 sonic damage, and will save to avoid scare affects. Greater than 5 HD take 2d6 sonic damage. (New)
Billowed Sail This spell provides wind for a boat’s sails, even on a calm day. (New)
Blacklight The caster creates an area of total darkness.
Daylight 60-ft. radius of bright light.
Dread Word 1d3 Charisma drain on one target. (New)
Fireball 1d6 damage per level, 20-ft. radius.
Flashburst Flashburst creates a blinding, dazzling flash of light.
Hydraulic Torrent You call forth a powerful stream of water that batters all creatures and obstacles in its path until it strikes something it cannot push past.
Lightning Bolt Electricity deals 1d6/level damage.
Northwind Creatures within the effect must make a Fort save or take 2d4 points of cold damage. (New)
Pain strike Racks the targeted creature with agony.
Thunderstrike The caster commands a powerful jolt of energy to erupt at the point of origin. (New)
Tiny Hut Creates shelter for ten creatures.
Vile Lance Creates +2 shortspear that deals vile damage. (New)
Wind Wall Deflects arrows, smaller creatures, and gases.
Animal Camouflage You take on the appearance of a member of an animal or magical beast of 5 HD or less, but only to members of that species. (New)
Cruel Disappointment Fools subject for 1 round, then –4 penalty on attacks, saves, and checks. (New)
Curse of the Putrid Husk Subject is unconscious for 1d10 minutes. (New)
Curse of the Suspicious Mind Renders subject completely paranoid for 1 hour per level. (New)
Displacement Attacks miss subject 50%.
Illusory Glue The affected pages bond to one another as if smeared with incredibly potent glue.
Illusory Script M Only intended reader can decipher.
Invisibility Sphere Makes everyone within 10 ft. invisible.
Major Image As silent image, plus sound, smell and thermal effects.
Oozing Script If an authorized reader attempts to read the book, the ink apparently alters its shape, forming oozing streams of liquid that pour down the page.
Rainbow Spray A spray of rainbow colors stuns and blinds your enemies.
Reality Blind Subject can take no actions and afterward does not heal naturally. (New)
Witch Writing Disguises writing so it can only be seen under certain terms. (New)
False Confidence The target is filled with confidence, perceiving himself to be competent in every social and sexual aspect of life.
Gentle Repose Preserves one corpse.
Halt Undead Immobilizes undead for 1 round/level.
Ray of Exhaustion Ray makes subject exhausted.
Spider Poison You inflict a paralyzing poison upon the subject by making a successful melee touch attack.
Vampiric Touch Touch deals 1d6/two levels damage; caster gains damage as hp.
Arctic Grasp Touch attack, 1d6 cold damage / level and target can only take partial actions.
Augment Object This spell adds +20 to the break DC of the object and doubles its hardness and hit points.
Babau Slime This demon-inspired transmutation causes the subject to secrete a slimy red layer of jelly that coats her skin, armor, and equipment.
Babble Victims in 20+5 ft per caster level cone speak babble
Beast Shape I When you cast this spell, you can assume the form of any Small or Medium creature of the animal type.
Blandness The target's Appearance score is lowered or raised to the average Appearance score of that creature's race.
You randomly vanish and reappear for 1 round/level.
Corrosion Arrow Your missiles are imbued with acidic energy.
Cursed Orgasm The next time that the subject achieves orgasm, he is wracked with incredible pain.
Diamondsteel Enhances the strength of one suit of metal armor.
Dire Charge The recipient becomes capable of terrible charge attacks.
Distilled Joy You draw forth the material essence of joy from a creature experiencing great bliss.
Flame Arrow Arrows deal +1d6 fire damage.
Fly Subject flies at speed of 60 ft.
Gaseous Form Subject becomes insubstantial and can fly slowly.
Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Keen Edge Doubles normal weapon's threat range.
Liquid Form The subject and all its gear become translucent liquid. (New)
Magic Weapon, Greater +1/four levels (max +5).
Reforge You target a particular metal item with this spell and you can then reshape it into any desired form. (New)
Repulsiveness The target becomes hideous to gave upon, taking 1d6 points of Appearance damage per caster level (maximum 5d6).
Reverse Gender Reverse target's gender for 1 hr./level.
Rite of Remote Seeing Caster can see through her familiar's eyes. (New)
Secret Page Changes one page to hide its real content.
Shifting Sand You cause an earthen or sandy surface to shift and churn within the area.
Shrink Item Object shrinks to one-sixteenth size.
Slow One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Tongue Serpents Caster spits out one Tiny viper/4 levels. (New)
Undead Anatomy I When you cast this spell, you can assume the form of any Small or Medium corporeal creature of the undead type.
Water Breathing Subjects can breathe underwater.

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4th-Level Sorcerer/Wizard Spells

Dimensional Anchor Bars extradimensional movement.
Fire Trap M Opened object deals 1d4 damage +1/level.
Globe of Invulnerability, Lesser Stops 1st- through 3rd-level spell effects.
Guarded Form You fix the target’s true appearance and attributes in place. (New)
Know Thy Master You mystically mark a given item as “claimed” by a person of your choice. (New)
Psychic Poison Poisons those casting divinationspells or mind-affecting spells at object, creature, or area. (New)
Remove Curse Frees object or person from curse.
Scapegoat, Greater As scapegoat, except that you may transfer multiple poor rolls to the target.
Stoneskin M Ignore 10 points of damage per attack.
Wall of Good You create an immobile barrier that inhibits evil creatures.
Abyssal Might Caster gains +2 to Strength, Constitution, Dexterity, and SR. (New)
Black Tentacles Tentacles grapple all within 20 ft. spread.
Blast of Sand Sand sprays from your outstretched palm with enough force to strip flesh from bone and scour surfaces.
Caustic Mire You cover the ground in an acidic slime, roughly the consistency of thick mud.
Dimension Door Teleports you short distance.
Hell’s Power Caster gains +2 AC and +1 to existing DR. (New)
Minor Creation Creates one cloth or wood object.
Orb of Acid An orb of acid about 3 inches across shoots from your palm
Orb of Force You create a globe of force 3 inches across, which streaks from your palm.
Phineus’ Writhing Tentacles Whenever anyone but one touches or opens the book, writhing gray tentacles emerge from the ground in a 5 ft. radius.
Secure Shelter Creates sturdy cottage.
Solid Fog Blocks vision and slows movement.
Summon Monster IV Calls extraplanar creature to fight for you.
Translocation Trick You and the other target switch locations, as if simultaneously using dimension door spells and exchange appearances.
Wall of Deadly Chains Creates barrier of woven chains that has 20 hp/4 caster levels and deals 3d6 damage to all within 5 ft. (New)
Wall of Water This spell creates a 10-foot-thick wall of fresh water or seawater (as selected by you).
Arcane Eye Invisible floating eye moves 30 ft./round.
Detect Scrying Alerts you of magical eavesdropping.
Locate Creature Indicates direction to familiar creature.
Mind to Mind This spell links the caster with one other individual.
Scrying F Spies on subject from a distance.
Charm Monster Makes monster believe it is your ally.
Confusion Subjects behave oddly for 1 round/level.
Crushing Despair Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Geas, Lesser Commands subject of 7 HD or less.
Orgasmic Vibrations A grand, shuddering orgasm overwhelms a living creature that fails its saving throw, making the creature dazed for the duration of the spell.
Moonstruck You invoke the mystical power of the moon to drive the target into a mad, bestial frenzy.
Siren's Call The targets of this spell hear a sudden, distant song that instills in them a longing for the sea.
Acid Orb One or more orbs of acid about 3 inches across shoot from your palm at their targets.
Battering Ram You project ram-headed beams of force.
Damning Darkness Darkness deals either 2d6 or 1d6 damage per round (New)
Fire Shield Creatures attacking you take fire damage; you're protected from heat or cold.
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across.
Mirror Sending Caster sends her image to a mirror and can see and speak through it. (New)
Purifying Flames Burns a foe every round until extinguished. (New)
Resilient Sphere Force globe protects but traps one subject.
Shooting Star You shoot a fiery sphere of fire and force.
Shout Deafens all within cone and deals 5d6 sonic damage.
Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Deceptive Object Subject believes that an item is something else that it really is. (New)
Hallucinatory Terrain Makes one type of terrain appear like another (field into forest, or the like).
Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through.
Intangible Cloak of Shadows creates shadow form, inaudible, intangible, partial invisibility, +7 to Hide. (New)
Invisibility, Greater As invisibility, but subject can attack and stay invisible.
Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage.
Rainbow Pattern Lights fascinate 24 HD of creatures.
Shadow Conjuration Mimics conjuration below 4th level, but only 20% real.
Animate Dead M Creates undead skeletons and Zombies.
Bestow Curse -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Contagion Infects subject with chosen disease.
Crystalskin You crystallize earth with positive energy to form a flexible skin around you.
Desperation Target is filled with self-doubt and lacks confidence, yet, filled with a powerful desire to copulate.
Enervation Subject gains 1d4 negative levels.
Fear Subjects within cone flee for 1 round/level.
Grim Revenge Tears hand from target, dealing 6d6 damage, then hand attacks target. (New)
Jealousy You place a curse on the subject. If the target attempts sex with any creature other than yourself, she experiences wracking pain.
Liquid Pain Extracts one dose of liquid pain from tortured victim. (New)
Venomous Pages Your touch coats a number of pages equal to your level with a virulent contact poison.
Wrack Blinds subject and renders it helpless for 1 round/level, then –2 on attacks, saves, and checks for 3d10 minutes. (New)
Beast Shape II This spell functions as Beast Shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type.
Bite of the Werewolf A howl erupts from your lips as your face contorts and expands into a wolf-like form.
Cat's Grace , Greater This spell functions like cat’s grace, except as noted above.
Corporeal Instability Your touch transforms a living creature into a spongy, amorphous mass.
Distort Summons Creates area where only evil creatures can be summoned. (New)
Dancing Chains Animates one chain per level. (New)
Darsson's Potion You transform the water in a flask so that it is capable of storing a spell in the manner of a potion.
Eagle’s splendor, Greater This spell functions like eagle’s splendor, except as noted above.
Enlarge Person, Mass Enlarges several creatures.
Improved bull’s strength As bull’s strength, but with a longer duration.
Improved Cat's Grace As Cat's Grace , but with a longer duration.
Improved eagle’s splendor As eagle’s splendor , but with a longer duration.
Improved Fox’s Cunning As fox’s cunning, but with a longer duration.
Improved Karma This spell functions like Karma, except as noted above.
Improved Physique As physique, but with a longer duration.
Metal Melt You alter the physical properties of a metal object so that it runs like water.
Mnemonic Enhancer Wizard only. Prepares extra spells or retains one just cast.
Mortal Cloak The provider is used as a mask for the recipient, who is polymorphed into the provider’s form as if by the polymorph spell. (New)
Polymorph Gives one willing subject a new form.
Reduce Person, Mass Reduces several creatures.
Sandform This spell transforms your body, along with all equipment worn or carried, into living sand.
Separate but Equal You can touch an object composed of two blended elements, and separate them back out. (New)
Stone Shape Sculpts stone into any shape.
Voice of the Dragon You gain a +10 enhancement bonus on your Bluff, Diplomacy, and Intimidate checks.

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5th-Level Sorcerer/Wizard Spells

Break Enchantment Frees subjects from enchantments, alterations, curses, and petrification
Dismissal Forces a creature to return to native plane.
Duelward The caster feels as if their link to the arcane has increased, filling them with confidence and a sense of security.
Imprison Possessor Subject that can possess creatures is trapped in current body. (New)
Mage's Private Sanctum Prevents anyone from viewing or scrying an area for 24 hours.
Scapegoat Other, Greater As greater scapegoat, except that you may nominate another person to be protected by this spell, transferring her bad luck instead of your own. (New)
Arc of Lightning You create natural conductivity between two creatures, and a bolt of electricity arcs between them.
Blackwater Tentacle You create a tentacle-shaped mass of blackwater, drawn from the deepest ocean trenches, to attack an enemy as you direct it.
Call Dretch Horde Summons 2d4 dretches. (New)
Call Lemure Horde Summons 2d4 lemures. (New)
Call Nightmare Summons a nightmare. (New)
Cloudkill Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Constitution damage.
Dragon Ally, Lesser A large dragon lands nearby. "You wish to discuss something?" it asks, eying your belongings.
Ethereal Library Your spellbook exists simultaneously on the Ethereal and Material Plane.
Mage's Faithful Hound Phantom dog can guard, attack.
Major Creation As minor creation, plus stone and metal.
Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task.
Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Monster V Calls extraplanar creature to fight for you.
Teleport Instantly transports you as far as 100 miles/level.
Toxic Weapon When you cast this spell, you coat the target weapon with poison.
Ursa Minor You summon an axiomatic black bear composed of stars.
Wall of Ooze Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it. (New)
Wall of Stone Creates a stone wall that can be shaped.
Aim of Sagittarius Your ranged attacks strike with uncanny accuracy. (New)
Analyze Magic Study magic item or spell to learn about caster or creator. (New)
Contact Other Plane Lets you ask question of extraplanar entity.
Flowsight By touching a nearby source of water—you can perceive creatures and objects in contact with the water.
Prying Eyes 1d4 +1/level floating eyes scout for you.
Telepathic Bond Link lets allies communicate.
Amnesia This spell causes the target to forget who he is and where he is from. (New)
Animal Camouflage, Greater This spell functions like animal camouflage, save that the duration is greater. (New)
Dominate Person Controls humanoid telepathically.
Feeblemind Subject's Intelligence and Charisma drop to 1.
Hold Monster As Hold Person, but any creature.
Mind Fog Subjects in fog get -10 to Wisdom and Will checks.
Schreck Scream causes Fear. (New)
Symbol of Sleep M Triggered rune puts nearby creatures into catatonic slumber.
Cone of Cold 1d6/level cold damage.
Emerald Burst The gemstone explodes on impact, releasing a coruscating pulse of green light.
Flaywind Burst This spell produces a brief windstorm (approximately 70 mph), filled with scouring, supernatural grit that literally strips flesh.
Interposing Hand Hand provides cover against one opponent.
Pain Strike, Mass This spell works like pain strike, except as noted.
Sending Delivers short message anywhere, instantly.
Wall of Force Wall is immune to damage.
Dream Sends message to anyone sleeping.
False Success of the Fool Subject believes that he completed the task at hand despite being not the case. (New)
False Vision M Fools scrying with an illusion.
Mirage Arcana As hallucinatory terrain, plus structures.
Nightmare Sends vision dealing 1d10 damage, fatigue.
Persistent Image As major image, but no Concentration required.
Seeming Changes appearance of one person per two levels.
Shadow Evocation Mimics evocation below 5th level, but only 20% real.
Black Spot The black spot is a specific and feared pirate curse. (New)
Blight Withers one plant or deals 1d6/level damage to plant creature.
Bloodcurdling Scream Subjects within burst flee for 1 round/level. (New)
Magic Jar F Enables possession of another creature.
Soul Shackles Imprison soul of dead creature in talisman from which caster can question it. (New)
Stop Heart Subject drops to –8 hp immediately. (New)
Suffocation This spell extracts the air from the target's lungs, causing swift suffocation.
Symbol of Pain M Triggered rune wracks nearby creatures with pain.
Thalassemia This spell thins the target creature's blood to little more than seawater, dealing 1d6 points of damage per level (maximum 15d6).
Waves of Fatigue Several targets become fatigued.
Airy Water This spell turns normal water (or watery solutions) into a frothy substance that is as breathable as air.
Animal Growth One animal/two levels doubles in size.
Baleful Polymorph Transforms subject into harmless animal.
Beast Shape III This spell functions as Beast Shape II, except that it also allows you to assume the form of a Diminutive or Huge creature of the animal type.
Bitter Vintage You transform wine into the poison of your choice.
Create Poppet Creates a small construct to perform tasks for the witch.
Draconic Might Upon casting this spell, your ally's face is covered briefly with a fine pattern of yellow scales, the scales, fade, but the golden radiance remains.
Fabricate Transforms raw materials into finished items.
Lucent Lance The light erupts in a coruscating beam of radiance shaped like a needle-sharp lance.
Impotency A male creature that is touched by the caster becomes permanently impotent. A female becomes frigid and completely disinterested in sex.
Improved Erase This spell functions as erase except that it can affect all magical symbols, including all symbol spells.


You bind a particular item to you. The item affected by this spell cannot be lost, and cannot be separated from you by more than ten feet. (New)
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances.
Passwall Creates passage through wood or stone wall.
Resonating Resistance Foes must check Spell Resistance twice against caster.
Telekinesis Moves object, attacks creature, or hurls object or creature.
Temper You supernaturally temper metals, strengthening them and refining them.
Transformation of the Deeps The creature you touch undergoes a transformation that allows it to survive in the terrible lightless depths of the oceans.
Transmute Mud to Rock Transforms two 10-ft. cubes per level.
Transmute Rock to Mud Transforms two 10-ft. cubes per level.
Tsunami A massive animated wave is created from any body of water large enough.
Undead Anatomy II This spell functions as undead anatomy I, except it also allows you to assume the form of a Tiny or Large corporeal creature of the undead type.
Permanency X Makes certain spells permanent.

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6th-Level Sorcerer/Wizard Spells

Anathema Arcane spellcasters use this ritual incantation to strip priests of their power. (New)
Antimagic Field Negates magic within 10 ft.
Dispel Magic, Greater As dispel magic, but +20 on check.
Globe of Invulnerability As lesser globe of invulnerability, plus 4th-level spell effects.
Guards and Wards Array of magic effects protect area.
Impotent Possessor Subject that can possess creatures is rendered powerless. (New)
Repulsion Creatures can't approach you.
Snare Astral Traveler Captures one astral creature and holds it motionless. (New)
Starmantle This spell manifests as a draping cloak of tiny, cascading stars that seem to flicker out before touching the ground.
Symbol of Sealing This spell allows you to scribe a potent rune of power upon or above a door or other opening.
Acid Fog Fog deals acid damage.
Acid Storm Acid rain deals 1d6 points of acid damage per caster level (maximum 15d6) to each creature in the area.
Alert Bebilith Summons bebilith to deal with a demon. (New)
Planar Binding As lesser planar binding, but up to 12 HD.
Spirit Bow A phantom bow fire magical arrows at your enemies.
Stormwalk As teleport, save that you draw upon the power of a storm to teleport yourself and a number of others from one place to another.
Summon Monster VI Calls extraplanar creature to fight for you.
Wall of Iron M 30 hp/four levels; can topple onto foes.
Analyze Dweomer F Reveals magical aspects of subject.
Legend Lore M F Lets you learn tales about a person, place, or thing.
Method of Madness
Mentally compute vast amounts of information. (New)
Probe Thoughts Read subject’s memories, one question/ round.
True Seeing M Lets you see all things as they really are.
Geas/Quest As lesser geas, plus it affects any creature.
Heroism, Greater Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Primal Scream 5 HD or less take 6d6 sonic damage, greater than 5 takes 4d6, all subjects must save or Scare. (New)
Sirine’s Song All within the area must make a Will save or become mesmerized by the music and be drawn to it. (New)
Suggestion, Mass As suggestion, plus one subject/level.
Symbol of Persuasion M Triggered rune charms nearby creatures.
Chain Lightning 1d6/level damage; 1 secondary bolt/level each deals half damage.
Contingency F Sets trigger condition for another spell.
Fires of Purity The creature you touch bursts into magical flames that do not harm the target, but can harm anyone else who comes into contact with them.
Forceful Hand Hand pushes creatures away.
Freezing Sphere Freezes water or deals cold damage.
Ray of Light You direct a short ray at the eyes of a target.
Sirocco A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area and knocking them prone.
Wind Shear You cause a 30ft. diameter cylinder of pummeling winds to bash down on an area. (New)
Dream Casting This spell functions like dream, except you can alter the sleeping person's dreams to produce a specific desired effect.
False Sending As sending, except caster imitates someone else. (New)
Mislead Turns you invisible and creates illusory double.
Permanent Image Includes sight, sound, and smell.
Programmed Image M As major image, plus triggered by event.
Shadow Walk Step into shadow to travel rapidly.
Veil Changes appearance of group of creatures.
Blackwater Taint When this spell is cast, you call up the cold blackness of those stygian depths, infusing the waters in the spell's area with negative energy.
Circle of Death M Kills 1d4/level HD of creatures.
Create Undead M Creates Ghouls, Ghasts, mummies, or mohrgs.
Ectoplasmic Enhancement Incorporeal undead gain +1 AC, +1d8 hp, +1 on attacks, +2 turn resistance for every 3 levels. (New)
Eyebite Target becomes panicked, sickened, and comatose.
Ghoul Gauntlet Convert Victim to a ghoul under your control.
Shared Fate allows a meeting between two rivals to be as safe as possible. (New)
Symbol of Fear M Triggered rune panics nearby creatures.
Undead Destruction Destroy undead as good cleric. (New)
Undead Enslavement Rebuke undead as evil cleric. (New)
Undeath to Death M Destroys 1d4/level HD of undead (max 20d4).
Withering Curse You reach out magically and drain the life force from one humanoid, animal, giant or magical beast. (New)
Bear's Endurance, Mass As bear's endurance, affects one subject/level.
Beast Shape IV This spell functions as Beast Shape III except that it also allows you to assume the form of a Tiny or Large creature of the magical beast type.
Bite of the Weretiger You snarl, and your features shift into those of a tiger.
Blandness, Greater As Blandness, except that the duration is permanent.
Bull's Strength, Mass As bull's strength, affects one subject/ level.
Cat's Grace, Mass As cat's grace, affects one subject/level.
Cloak of the Sea The subject retains his or her form but takes on a blue-green watery appearance.
Control Water Raises or lowers bodies of water.
Curse of Lycanthropy Causes a person to become infected with lycanthropy. (New)
Disintegrate Makes one creature or object vanish.
Eagle's Splendor, Mass As eagle's splendor, affects one subject/level.
Fiendish Quickening Caster’s ability to teleport without error is quickened. (New)
Flesh to Stone Turns subject creature into statue.
Fox's Cunning, Mass As Fox's Cunning, affects one subject/ level.
Glasstrike You transform the target into glass.
Hardening This spell increases the hardness of materials.
Immunity Target becomes immune to poisons. (New)
Karma Mass As Karma, but affecting multiple creatures.
Mage's Lucubration Wizard only. Recalls spell of 5th level or lower.
Malediction A malediction is a more severe form of bestow curse. (New)
Mortal Cloak Forced As mortal cloak , save that the provider is not a willing participant (though he must be within range of the spell). (New)
Move Earth Digs trenches and build hills.
Owl's Wisdom, Mass As owl's wisdom, affects one subject/ level.
Physique Mass As physique, but affecting multiple creatures.
Sever from the Source strips arcane spellcasters ability to perform magic. (New)
Stone Metamorphosis You can change an existing piece of rock to another type of rock.
Stone to Flesh Restores petrified creature.
Transformation M You gain combat bonuses.
Undead Anatomy III This spell functions as undead anatomy II, except it also allows you to assume the form of a Diminutive or Huge corporeal creature of the undead type.

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7th-Level Sorcerer/Wizard Spells

Antimagic Aura The target creature is impervious to most magical effects including spells, spell-like abilities, and supernatural abilities.
Antimagic Ray The target, if struck, functions as if it were inside an antimagic field.
Banishment Banishes 2 HD/level of extraplanar creatures.
Sequester Subject is invisible to sight and scrying; renders creature comatose.
Spell Turning Reflect 1d4+6 spell levels back at caster.
Champion of the Tome Whenever any creature approaches the protected spellbook, a magical warrior materializes.
Come to Me The spell instantly transports a willing ally to you.
Dragon Ally This spell functions like lesser dragon ally, except you can call a single dragon of up to 18 HD.
Instant Summons M Prepared object appears in your hand.
Mage's Magnificent Mansion F Door leads to extradimensional mansion.
Phase Door Creates an invisible passage through wood or stone.
Phantom Ram You conjure a phantom ram of terrible might.
Plane Shift F As many as eight subjects travel to another plane.
Summon Monster VII Calls extraplanar creature to fight for you.
Teleport, Greater As teleport, but no range limit and no off-target arrival.
Teleport Object As teleport, but affects a touched object.
Wall of Eyes Creates barrier that caster can see through and that paralyzes and consumes those that touch it. (New)
Arcane Sight, Greater As arcane sight, but also reveals magic effects on creatures and objects.
Fiendish Clarity Caster sees in even magical darkness, sees invisible up to 60 feet, and can detect good. (New)
Scrying, Greater As scrying, but faster and longer.
Vision M X As Legend Lore, but quicker and strenuous.
Hold Person, Mass As Hold Person, but all within 30 ft.
Insanity Subject suffers continuous confusion.
Power Word Blind Blinds creature with 200 hp or less.
Sleep of Ages You throw the targeted creature into an endless sleep.
Symbol of Stunning M Triggered rune stuns nearby creatures.
Delayed Blast Fireball 1d6/level fire damage; you can postpone blast for 5 rounds.
Forcecage M Cube or cage of force imprisons all inside.
Grasping Hand Hand provides cover, pushes, or grapples.
Mage's Sword F Floating magic blade strikes opponents.
Prismatic Eye You create a visible orb that can produce ray effects duplicating the beams of a prismatic spray spell.
Prismatic Spray Rays hit subjects with variety of effects.
Whirlwind of Teeth Creates moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round. (New)
Blind Love Subject falls in love with any creature that you want him to.(New)
Invisibility, Mass As invisibility, but affects all in range.
Project Image Illusory double can talk and cast spells.
Shadow Conjuration, Greater As shadow conjuration, but up to 6th level and 60% real.
Simulacrum M X Creates partially real double of a creature.
Control Undead undead don't attack you while under your command.
Finger of Death Kills one subject.
Symbol of Weakness M Triggered rune weakens nearby creatures.
Waves of Exhaustion Several targets become exhausted.
Bite of the Werebear You become a half-bear creature.
Control Weather Changes weather in local area.
Ethereal Jaunt You become ethereal for 1 round/level.
Eye of the Beholder Caster’s eye gains random beholder ray. (New)
Gold Finger You can transform normal nonmagical objects into gold.
Mend Fortifications As with the Make whole spell, mend fortifications allows the caster to repair damaged objects. (New)
Mirror Walking You or the one you touch may pass through any mirror or reflecting surface of sufficient size onto the Plane of Mirrors.
Reverse Gravity Objects and creatures fall upward.
Statue Subject can become a statue at will.
Teleport without Error This spell instantly transports the caster to a designated destination.
Vitrify This spell transforms normal sand of any depth into crude glass.
Limited Wish X Alters reality-within spell limits.

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8th-Level Sorcerer/Wizard Spells

Dimensional Lock Teleportation and interplanar travel blocked for one day/level.
Eye of the Storm creates a zone that nullifies all weather related effects. (New)
Mind Blank Subject is immune to mental/emotional magic and scrying.
Prismatic Wall Wall's colors have array of effects.
Protection from Spells M F Confers +8 resistance bonus.
Restored Form This spell changes the subject back to its true form, no matter how it was altered. (New)
Incendiary Cloud Cloud deals 4d6 fire damage/round.
Maze Traps subject in extradimensional maze.
Phantasmal Thief Creates an unseen force that steals from others. (New)
Planar Binding, Greater As lesser planar binding, but up to 18 HD.
Plane Shift, Greater This spell functions like plane shift, except that if you have visited the desired location, the spell takes you to the precise location.
Summon Monster VIII Calls extraplanar creature to fight for you.
Trap the Soul M F Imprisons subject within gem.
Discern Location Reveals exact location of creature or object.
Moment of Prescience You gain insight bonus on single attack roll, check, or save.
Prying Eyes, Greater As prying eyes, but eyes have true seeing.
Antipathy Object or location affected by spell repels certain creatures.
Binding M Utilizes an array of techniques to imprison a creature.
Charm Monster, Mass As charm monster, but all within 30 ft.
Demand As sending, plus you can send suggestion.
Desert Binding This spell functions like binding, except as noted.
Irresistible Dance Forces subject to dance.
Maddening Scream The subject cannot keep him or herself from behaving as though completely mad.
Orgasmic Vibrations, Mass As orgasmic vibrations, except this spell affects multiple creatures.
Power Word Stun Stuns creature with 150 hp or less.
Splinter the Mind Shatters the conscious and subconscious minds
Symbol of Insanity M Triggered rune renders nearby creatures insane.
Sympathy F Object or location attracts certain creatures.
Wrathful Castigation You brandish the whip, and your target begins to shake uncontrollably, then collapses on the ground, its spasms eventually fading as it dies.
Clenched Fist Large hand provides cover, pushes, or attacks your foes.
Depthsurge The water within the area suddenly explodes outward in a massive surge, as if driven by a powerful explosion.
Polar Ray Ranged touch attack deals 1d6/level cold damage.
Shout, Greater Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Sunburst Blinds all within 10 ft., deals 6d6 damage.
Scintillating Pattern Twisting colors confuse, stun, or render unconscious.
Screen Illusion hides area from vision, scrying.
Shadow Evocation, Greater As shadow evocation, but up to 7th level and 60% real.
Telekinetic Sphere As resilient sphere, but you move sphere telekinetically.
Clone M F Duplicate awakens when original dies.
Create Greater Undead M Create shadows, wraiths, spectres, or devourers.
Gutwrench Kills subject and gives caster 4d6 temporary hit points and +4 Strength. (New)
Horrid Wilting Deals 1d6/level damage within 30 ft.
Steal Life Caster drains 1 ability score point per round and becomes younger. (New)
Symbol of Death M Triggered rune slays nearby creatures.
Youth and Beauty You return the vigor of youth.
Axiomatic Creature This spell transforms the target into an axiomatic creature—a perfect version of itself.
Bestow Greater Curse Subject takes –6 penalty to two abilities; –8 penalty on attacks, saves, and checks; or 75% chance of taking no action. (New)
Bull's Strengh Greater Subject/level gains +4 to Strength for 1 hour/2 levels.
Bull's Strength Mass Improved As mass bull’s strength, but with a longer duration.
Grotesque Polymorph Subjects get ugly deformities, resulting in impediments and aversion.
Iron Body Your body becomes living iron.
Polymorph Any Object Changes any subject into anything else.
Scourge An extremely powerful form of bestow curse.
Soul’s Treasure Lost Disintegrates subject’s most valuable object.
Temporal Stasis M Puts subject into suspended animation.
Undead Anatomy IV This spell functions as undead anatomy III, except it allows you to use more abilities.

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9th-Level Sorcerer/Wizard Spells

Freedom Releases creature from imprisonment.
Imprisonment Entombs subject beneath the earth.
Mage's Disjunction Dispels magic, disenchants magic items.
Prismatic Sphere As prismatic wall, but surrounds on all sides.
Reaving Dispel This spell functions like greater dispel magic.
Arrow of slaying You create a magic arrow that kills the creature struck.
Gate X Connects two planes for travel or summoning.
Interplanetary Teleport This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination.
Obedient Avalanche You summon an avalanche of snow out of a rift in midair, burying your foes and sending them to a frosty death.
Raise Structure You conjure a fortress or other structure from the ground.(New)
Refuge M Alters item to transport its possessor to you.
Stone Warriors You transform nearby rocks and stones into animated stone figures that fight for you. (New)
Summon Monster IX Calls extraplanar creature to fight for you.
Teleportation Circle M Circle teleports any creature inside to designated spot.
Ursa Major You summon an axiomatic dire bear composed of stars.
Utterdark 100-ft./level radius of darkness that evil creatures can see through. (New)
Foresight "Sixth sense" warns of impending danger.
Unveil the Truth Subject's true identity, personality, and deeds are revealed to witnesses. (New)
Dominate Monster As dominate person, but any creature.
Hold Monster, Mass As Hold monster, but all within 30 ft.
Mindrape Caster learns everything subject knows and can alter its memory or knowledge. (New)
Power Word Kill Kills one creature with 100 hp or less.
Programmed amnesia You see the target's memories like stories and know that you can rewrite them as a master bard rewrites the inferior works of his apprentices.
Symbol of Strife All creatures within the radius of a symbol of strife are compelled to attack the nearest conscious creature.
Crushing Hand Large hand provides cover, pushes, or crushes your foes.
Crushing Fist of Spite Fist deals 1d6 damage/level each round. (New)
Meteor Swarm Four exploding spheres each deal 6d6 fire damage.
Reality Maelstrom You tear a temporary hole in reality itself that sucks all loose material and living creatures into it, sending them to a random plane.
Spell Meld This spell joins the caster and a willing, spellcasting subject with a strong, mystical connection. Their spellcasting abilities pool together.
Winds of Vengeance You surround yourself with a buffeting shroud of supernatural, tornado-force winds.
Shades As shadow conjuration, but up to 8th level and 80% real.
Weird As phantasmal killer, but affects all within 30 ft.
Astral Projection M Projects you and companions onto Astral Plane.
Energy Drain Subject gains 2d4 negative levels.
Gemini's Twin You create an exact duplicate of yourself.
Soul Bind F Traps newly dead soul to prevent resurrection.
Suffocation, Mass This spell functions as suffocation except as noted.
Wail of the Banshee Kills one creature/level.
Awaken Construct This spell awakens a humanoid-shaped construct to humanlike sentience.
Etherealness Travel to Ethereal Plane with companions.
Shapechange F Transforms you into any creature, and change forms once per round.
Time Stop You act freely for 1d4+1 rounds.
Wish X As limited wish, but with fewer limits.

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