spells cleric

Cleric Spells

To
Cleric Base Class

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Cleric Spells 0-Level 1-Level
Cleric Spells
2-Level
Cleric Spells
3-Level
Cleric Spells
4-Level
Cleric Spells
5-Level
Cleric Spells
6-Level
Cleric Spells
7-Level
Cleric Spells
8-Level
Cleric Spells
9-Level
Cleric Spells

Meine Augen zur Zeit der Erscheinungen Date 1911–1913 August Natterer (1868–1933)

Alessandro Marchesini
(1663–1738) Title Dedication of a New Vestal Virgin

0-Level
Cleric Spells (ORISONS)

Amanuensis You
cause writing from one source (such as a book) to be copied into a book,
paper, or parchment.
Analyze
Fertility
Gives
the caster an insight into the reproductive capabilities of the target.
Bleed You cause
a living creature that is below 0 hit points but stabilized to resume
dying.
Candlelight You
cause an object to glow like a candle, shedding light in a 5-foot radius
from the point you touch.
Comprehend
Writing
Your
can make sense of foreign writing and strange symbols.
Create
Water
Creates
2 gallons/level of pure water.
Cure
Minor Wounds
Cures 1 point of damage.
Detect
Magic
Detects
spells and magic items within 60 ft.
Detect
Poison
Detects
poison in one creature or object.
Detect
Pregnancy
You
can tell if the creature touched is pregnant or is hosting another creature’s
implanted young.
Guidance
+1
on one attack roll, saving throw, or skill check.
Inflict
Minor Wounds
Touch
attack, 1 point of damage.
Light Object
shines like a torch.
Mending Makes
minor repairs on an object.
No
Light
Prevents
normal light from illuminating. (New)
Preserve
Organ
Protects one detached organ from decay for 24 hours. (New)
Purify
Food and Drink
Purifies
1 cu. ft./level of food or water.
Quick
Sleeping
Puts
willing target to sleep. (New)
Quick
Wakening
Wakes
target up from normal sleep. (New)
Read
Magic
Read
scrolls and spellbooks.
Resistance Subject
gains +1 on saving throws.
Slash
Tongue
Subject
takes –1 penalty on attacks, saves and checks for 1 round. (New)
Virtue Subject gains 1 temporary hp.

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1st-Level
Cleric Spells

Air
Bubble
Creates
a small pocket of breathable air that surrounds the touched creature’s
head or the touched object.
Allure The recipient of this spell becomes more desirable, likeable, and popular. (New)
Anarchic  Water This transmutation imbues a flask (1 pint) of water with the energy of chaos, turning it
into anarchic water.
Angry
Ache
Subject takes –2 penalty on attack rolls. (New)
Artemis’ Blessing Guides
your allies’ bows, slings, and thrown weapons and helps them track
down foes. (New)
Athena’s
Battle Guidance
,
grants
you temporary, intuitive insight into your opponent’s actions during
your next two attacks. (New)
Athena’s
Blessing
,
fills your allies with battle insight and the wisdom to perform tasks better.
(New)
Axiomatic
Water
Imbues a flask (1 pint) of water with the order of law, turning it into
axiomatic water.
Bane Enemies take -1 on attack rolls and saves against fear.
Bless Allies
gain +1 on attack rolls and saves against fear.
Bless
Growth
Improves
growth of plants, adult creature, or mother. (New)
Bless
Water
Makes Holy Water.
Blinding
Strike
On
a successful hit in combat, the opponent must make a Fortitude save or be
blinded for 1 round per caster level.
Block
the Seed
You
are incapable of getting someone pregnant or becoming impregnated for the
duration of this spell.
Blood
Spilled Anew
This
spell enchants an object that has been stained with blood in an act of murder.
Cause
Fear
One creature of 5 HD or less flees for 1d4 rounds.
Cold
Fire
You are able to change the normal flames of a fire (any blaze that lasts
for more than 1 round) into cold flames.
Command
One
subject obeys selected command for 1 round.
Comprehend
Languages
You
understand all spoken and written languages.
Cure
Light Wounds
Cures
1d8 damage +1/level (max +5).
Curse
Water
Makes
unholy water.
Deathwatch Reveals how near death subjects within 30 ft. are.
Decorate
Item
You
can add detail to a crafted item, or alter existing details. (New)
Detect
Chaos/Evil/Good/Law
Reveals
creatures, spells, or objects of selected alignment.
Detect
Undead
Reveals undead within 60 ft.
Divine
Favor
You
gain +1 per three levels on attack and damage rolls.
Divine
Strike
The
target creature gains a +1 bonus to weapon damage for the duration of the
spell.
This
spell calls a normal dolphin to your side and acts as your animal companion.
(New)
One
subject takes -2 on attack rolls, damage rolls, saves, and checks.
Subject
is immune to Addiction. (New)
Exist
comfortably in hot or cold environments.
Makes
tasting ability more sensitive. (New)
Ranged
attacks against you have 20% miss chance.
Creates
drug from inanimate object. (New)
When
anyone but you tries to open or move an object, an image of your god appears
and warns the would-be thief to leave immediately. (New)
(pronounced
ha-RUSS-pa-see) is the bloody art of reading the future in the entrails
of an animal. (New)
Healing
Stones
Casting
healing stones on a trio of small stones imbues them each with restorative
healing energy.
Subject
helpless for 1 round. (New)
undead
can’t perceive one subject/level.
You
create 4 gallons/per level of drinkable liquid.
Touch
deals 1d8 damage +1/level (max +5).
Invisibility
to Undead
undead
cannot perceive the warded creatures.
Three stones gain +1 on attack, deal 1d6 +1 damage.
Weapon
gains +1 bonus.
Caster
gains +1 bonus to attack rolls, additional +1 per 2 levels. (New)
This
spell instills in the target an obsessive fascination with the moon.
Creates
a magic stone to affect luck. (New)
Fog surrounds you.
A
brief supplication grants you a vision that hints at how dangerous the
immediate future is likely to be.
Nimbus
of Light
A
glittering corona of sunlight surrounds your body at a few inches distance—until
you release it as a focused blast of divine energy.
This
spell causes a Musical instrument
to hover above the ground and allows it to animate and play. (New)
Protection
from Chaos/Evil/Good/Law
+2
to AC and saves, counter mind control, hedge out elementals and outsiders.
Ray
of Hope
Subject,
gains a +2 morale bonus on saving throws, attack rolls, ability checks,
and skill checks.
Remove
Fear
Suppresses fear or gives +4 on saves against fear for one subject + one
per four levels.
Remove
Sickness
You
quell feelings of illness and nausea in the target.
Rosemantle You
cause the target to glow with a soft, faint, rosy radiance equal to candlelight.
Sacrificial
Skill
Caster gains +5 bonus on Knowledge
(religion) checks made during
sacrifice. (New)
Sanctuary Opponents
can’t attack you, and you can’t attack.
Shield
of Faith
Aura
grants +2 or higher deflection bonus.
Slow
Consumption
Caster absorbs health and sustenance from helpless subject. (New)
Sobriety Dispels
drunkenness, allows second save against confusion. (New)
Sorrow Subject takes –3 penalty on attacks, saves, and checks. (New)
Spider
Hand
Caster’s
hand becomes a Small monstrous spider. (New)
Stupor One
helpless subject is put in a state that allows him to be moved but take
no other actions.(New)
Summon
Monster I
Calls
extraplanar creature to fight for you.
Summon
Undead I
The
undead you summon appear in a burst of smoke and fog.
Suspend
Disease
Keeps
disease from harming creature for 24 hours.(New)
Testimony
of the Broken Window
It
is often said that the eyes of the dead hold the last image seen.
Tongue
of Baalzebul
Caster
gains +2 bonus on Bluff,
Diplomacy
, and Gather Information
checks. (New)
Vision
of Exquisite Pleasure
Images
of tantalizing and overwhelming sexual pleasure consume the affected target,
causing him to pause in his tracks and revel in eroticism.
Vision
of Glory
You
touch your ally, and her eyes mist over momentarily. You know she is seeing
an image of her deity, imploring her to battle in his name.
Vision
of Heaven
Your
words allow the target creature the merest glimpse of the blessed joy of
the Heavens, spurring the target to a moment of regret for its evil deeds.
Weighing
the Balance
The
caster can determine how far out of balance a creature is from true Neutral.
(New)

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2nd-Level
Cleric Spells

Addiction Subject
becomes addicted to a drug. (New)
Aid +1
on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Align
Weapon
Weapon
becomes good, evil, lawful, or chaotic.
Annul
the Divine
This
spell allows you to counter the effects of either consecrate or desecrate.
(New)
Apollo’s
Blessing
counters all darkness spells, those within the spell’s radius receive
bonuses on Perform and Heal checks. (New)
Athena’s
Protective Shield
An invisible but tangible field of force surrounds the subject of Athena’s
protective shield. (New)
Augury
Learns
whether an action will be good or bad.
Aura
of Glory
You
invoke the holy words and a soft golden light radiates from you. You feel
surer of yourself, bolstered by the power of your beliefs.
Avoid
planar effects
Bear’s
Endurance
Subject
gains +4 to Constitution for 1 min./level.
Beguile As
Charm Person, except target is
romantically inclined towards you. (New)
Biting
Blade
Slashing
weapon deals extra 1d8 +1 per caster level slashing damage. (New)
Bleak
Harvest
With this spell, you can demonstrate your god’s wrath by visiting blight
and destruction upon a farmer’s crops. (New)
Boneblast 1d3
Constitution damage to subject. (New)
Bountiful
Harvest
You
bless a field, granting it unusual growth and prosperity. (New)
Bull’s
Strength
Subject
gains +4 to Strength for 1 min./level.
Calm
Emotions
Calms
creatures, negating emotion effects.
Cloak
of Silence
Sometimes
there are situations in which you don’t want to be heard — and
yet, you have to speak. (New)
Consecrate
Fills
area with positive energy, making undead
weaker.
Cure
Moderate Wounds
Cures
2d8 damage +1/level (max +10).
Curse
of Ill Fortune
You
place a temporary curse upon the subject.
Dance
of Ruin
Nondemons
take 2d20 points of damage. (New)
Darkbolt Deals
1d8 damage/2 levels and stuns 1 round. (New)
Darkness 20-ft.
radius of supernatural shadow.
Death
Knell
Kills
dying creature; you gain 1d8 temporary hp, +2 to Strength, and +1 level.
Deific
Vengeance
You
call out to your deity, declaring your foe’s crimes and asking your deity
to punish him.
Delay
Poison
Stops
poison from harming subject for 1 hour/level.
Desecrate
Fills area with negative energy, making undead
stronger.
Detect
Disease
You
can sense the presence of disease. The amount of information revealed depends
on how long you study a particular area or subject.
Eagle’s
Splendor
Subject
gains +4 to Charisma for 1 min./level.
Elation Your allies
become elated, full of energy and joy.
Energized
Shield, Lesser
When this
spell is cast, the shield touched appears to be made entirely out of one
type of energy (fire, cold, electricity, acid, or sonic).
Enemy’s
Heart
You
cut out an enemy’s heart and consume it, absorbing that enemy’s power as
your own.
Enthrall Captivates
all within 100 ft. + 10 ft./level.
Filter An
invisible bubble of protection around the recipient’s body that filters
out all noxious and toxic elements in the air.
Find
Traps
Notice
traps as a rogue does.
Gaze
Screen
This
spell creates a mirrorlike area around the recipient’s eyes.
Gentle
Repose
Preserves
one corpse.
Ghostbane
Dirge
The target
coalesces into a semi-physical form for a short period of time.
Ghostly
Slashing
Causes
1d4+1 per level slashing damage.
Hand
of Divinity
You
call upon your beliefs and a great pair of hands appears around your target,
cradling it in its power.
Haunted The
victim will believe that he is going mad or the world around him is.
Hero’s
Visage
The
caster emanates an aura of greatness, appearing like a hero of ancient legend,
who only the bravest dare to approach, let alone fight.
Hold
Person
Paralyzes
one humanoid for 1 round/level.
Karma You
become more charismatic, more intelligent, and wiser.
Kelp
Snare
Inflict
Moderate Wounds
Touch
attack, 2d8 damage +1/level (max +10).
Inky
Cloud
The
cloud created by this spell billows out from your location.
Magic
Circle against Fire, Earth, Water, Fire, Cold*
As
magic circle against
evil
, but effect elemental creatures only. (New)
Make
Whole
Repairs
an object.
Mantle
of Love
You imbue
the subject with magical energy that protects her from harm, granting her
a +4 morale bonus on all saves.
Merciful
Weapon
The
caster causes one weapon to loose its sharpness or hardness so that it deals
subdual damage instead of normal damage.
Northwind Creatures
within the effect must make a Fort save or take 2d4 points of cold damage.
(New)
Owl’s
Wisdom
Subject
gains +4 to Wisdom for 1 min./level.
Painful
Truth
This spell serves the same purpose as zone
of truth
, but in a different manner. (New)
Physique You
become more agile, more resilient, and stronger.
Remove
Paralysis
Frees
one or more creatures from Paralysis or
slow effect.
Resist
Energy
Ignores 10 (or more) points of damage/attack from specified energy type.
Resist
Temptation
The caster
becomes hardened to sexual advances and magical effects that entice him.
Restoration,
Lesser
Dispels
magical ability penalty or repairs 1d4 ability damage.
Retribution If
the target fails their Will save, the next time they deal damage, they suffer
an equal number of points of damage of the same type.
Reverse Gender Reverse
target’s gender for 1 hr./level.
Sap
Strength
Subject
becomes exhausted.
Shatter Sonic vibration damages objects or crystalline creatures.
Shield
Other
You
take half of subject’s damage.
Silence Negates
sound in 20-ft. radius.
Sound
Burst
Deals
1d8 sonic damage to subjects; may stun them.
Spear
of Purity
You
hurl a pure white or golden spear of light from your holy symbol, affecting
any one target within range as a ranged touch attack.
Spider
Legs
Caster
grows long spider legs that have a speed of 30 ft. and move on vertical
surfaces. (New)
Spiritual
Weapon
Magic
weapon attacks on its own.
Spores
of the Vrock
All
within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10
rounds. (New)
Stabilize This
spell, designed to work on the battlefield, allows you to stabilize the
dying all around you.
Status Monitors
condition, position of allies.
Summon
Armour
The caster summons a dedicated suit of armour to him.
Summon
Monster II
Calls
extraplanar creature to fight for you.
Summon
Undead II
This
spell functions like Summon Undead
I
, except that you can summon more powerful undead.
Sun
Lights
Balls
of light dazzle victims for 1d4 rounds. (New)
Undetectable
Alignment
Conceals alignment for 24 hours.
Wave
of Grief
All
within cone take –3 penalty on attacks, saves, and checks. (New)
Wither
Limb
Caster
reduces subject’s speed to 5 ft. or makes it impossible for subject
to use objects or cast somatic spells. (New)
Zone
of Truth
Subjects
within range cannot lie.

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3rd-Level
Cleric Spells

Analyze
Ancestry
This
spell provides a complete genealogy back ten generations.
Animate
Dead
Creates
undead skeletons and Zombies.
Artemis’
Grace
You
grant the target an extra measure of skill in attacking distant opponents
with ranged weapons. (New)
Athena’s
Grace
You
are able to grant the target a measure of wisdom in defense. (New)
Augment
Object
This
spell adds +20 to the break DC of the object and doubles its hardness and
hit points.
Aversion The
target of this spell becomes repulsed and completely disgusted. (New)
Ban This
ritual mystically marks the victim as an enemy of your church. (New)
Bestow
Curse
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance
of losing each action.
Black
Sand
A
region of black sand literally swallows light, emitting magical darkness
rising to a height of 20 feet over the surface.
Blindness/Deafness Makes
subject blinded or deafened.
Boneblade Turns
a bone into a magic weapon. (New)
Briar
Web
This
spell causes grasses, weeds, bushes, and even trees to grow thorns and then
wrap and twist around creatures in or entering the area.
Chain
of Eyes
You
can use a creature’s vision instead of your own.
Circle
Dance
You
divine the relative direction and condition of another creature. You must
have firsthand knowledge of the creature for the spell to function.
Circle
of Nausea
Foes
are denied all actions or take –2 penalty on attacks, saving throws,
and skill checks. (New)
Cloak
of Bravery
Summoning up your courage, you throw out your arm, cloaking all your allies
in a glittering mantle of magic that bolsters their bravery.
Clutch
of Orcus
Deals 1d3 points of damage each round and paralyzes foe while caster concentrates.
(New)
Contagion Infects
subject with chosen disease.
Continual
Fire
Creates real flame that doesn’t die out through normal means. (New)
Continual
Flame
Makes
a permanent, heatless torch.
Create
Food and Water
Feeds
three humans (or one horse)/level.
Cure
Serious Wounds
Cures
3d8 damage +1/level (max +15).
Cursed
Orgasm
The
next time that the subject achieves orgasm, he is wracked with incredible
pain.
Daylight 60-ft.
radius of bright light.
Deeper
Darkness
Object
sheds supernatural shadow in 60-ft. radius.
Detect
Metal and Minerals
The spell will detect everything from a vein of iron ore to a pile of gold
coins.
Devil’s
Eye
Caster
can see in even magical darkness, up to 30 ft. (New)
Dire
Charge
The recipient becomes capable of terrible charge attacks.
Dispel
Magic
Cancels
spells and magical effects.
Energize
Potion
This
spell transforms a magic potion into a volatile substance that can be hurled
out to the specified range.
Energized
Shield
This
spell functions like lesser
energized shield
, except that the energy resistance is 10 and damage
dealt is 2d6.
Energy
wells up inside you and explodes outward in a furious burst.
Eyes
of the Zombie
Caster
sees through a zombie’s eyes. (New)
False
Confidence
The
target is filled with confidence and competent in every social and sexual
aspect of life.
Fascinate The
victim to become intrigued and infatuated with the caster. (New)
Flame
of Faith
Using your
faith as a guide for your magic, you touch the weapon and it bursts into
flame.
Flesh
Ripper
Black
claw deals 1d8 damage/level and critical hits deal bleeding wounds. (New)
Gaean
Repast
You
call upon the power of Gaea, the Earth Mother
herself to sustain you. (New)
Gaean
Strength
You
summon the power of Gaea, the Earth Mother,
to add to your strength. (New)
Glyph
of Warding M
Inscription
harms those who pass it.
Grasp
of the Endless War
Touch
attack, 1d10 damage for each alignment step target is from you. (New)
Haboob A
thick haze of swirling dust and sand swirls out from the point you designate.
Healing
Sphere
The
orb cures 2d8 points of damage +1 point per caster level (maximum +10).
Healing
Stones, Greater
This
spell functions as healing stones,
except that each stone can remove 2 points of temporary ability damage when
placed against a creature’s skin.
Helping
Hand
Ghostly
hand leads subject to you.
Hold
Evil
The
target freezes in place, standing helpless.
Indelible
Mark
A
powerful variation of Arcane Mark,
this ritual allows you to brand a living creature with a message, symbol,
or sigil. (New)
Inflict
Serious Wounds
Touch
attack, 3d8 damage +1/level (max +15).
Interplanar
Message
Allows
you to send a limited message of twenty-five words or less to the targeted
creature, who can be on another plane when the message is received.
Invisibility
Purge
Dispels
invisibility within 5 ft./level.
Jealousy You
place a curse on the subject. If the target attempts sex with any creature
other than yourself, she experiences wracking pain.
Knight’s
Move
The ground
before you appears overlaid with a chessboard pattern, with certain squares
of the chessboard glowing softly red.
Lesser
Telepathic Bond
You
forge a telepathic bond with another creature with an Intelligence
score of 6 or higher.
Lifebond This
spell allows the affected creature to permanently know the relative position
and condition of a being that has been designated as a true love.
Locate
Object
Senses
direction toward object (specific or type).
Magic
Circle against Chaos/Evil/Good/Law
As
protection spells, but 10-ft. radius and 10 min./level.
Magic
Vestment
Armor
or shield gains +1 enhancement per four levels.
Masochism For
every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks.
(New)
Meld
into Stone
You
and your gear merge with stone.
Obscure
Object
Masks
object against scrying.
Patronage You
draw down your god’s aura, draping that magical essence around the
chosen individual. (New)
Prayer Allies
+1 bonus on most rolls, enemies -1 penalty.
Protection
from Energy
Absorb 12 points/level of damage from one kind of energy.
Remove
Blindness/Deafness
Cures
normal or magical conditions.
Remove
Curse
Frees
object or person from curse.
Remove
Disease
Cures
all diseases affecting subject.
Sacrifice By
killing an animal of at least one hit die in a ritual fashion, you may use
that energy to aid another. (New)
Sadism For
every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.
(New)
Searing
Light
Ray
deals 1d8/two levels damage, more against undead.
Shield
of Warding
You press
your palm against the shield and speak the words of power. A silver radiance,
in the shape of your holy symbol spreads over the shield.
Shriveling Subject
takes 1d4 damage per level. (New)
Spark
of Insight
Rememberence
some forgotten piece of lore or information that pertains to the situation
at hand. (New)
Speak
with Dead
Corpse
answers one question/two levels.
Stone
Shape
Sculpts
stone into any shape.
Summon
Monster III
Calls
extraplanar creature to fight for you.
Summon
Undead III
This
spell functions like Summon Undead
I
, except that you can summon more powerful undead.
Sunspear Creates
a spear of light that heals or inflicts 2d4 +2 / level when thrown.
Thunderstrike The
caster commands a powerful jolt of energy to erupt at the point of origin.
(New)
Unliving
Weapon
undead
subject explodes for 1d6 damage/2 levels when struck or at a specific time.
(New)
Venomous
Vapor
You
create a small cloud of deadly glowing mist around the target.
Vigor,
Mass Lesser
You
invoke healing energy over a group of creatures, granting each the fast
healing ability for the duration of the spell.
Vile
Lance
Creates +2 shortspear that deals vile damage. (New)
Visage
of the Deity, Lesser
When
you cast this spell, your body changes into a form more like your deity’s
(in a very limited fashion, of course).
Water
Breathing
Subjects
can breathe underwater.
Water
Walk
Subject
treads on water as if solid.
White
Sand
This spell creates an area of white sand, infused with positive energy.
Wind
Wall
Deflects
arrows, smaller creatures, and gases.
Wrack Blinds subject and renders it helpless for 1 round/level, then –2 on
attacks, saves, and checks for 3d10 minutes. (New)
Youthful
Vigor
The
target gains the vigor of youth. (New)

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4th-Level
Cleric Spells

Abyssal
Might
.
Caster
gains +2 to Strength, Constitution, Dexterity, and SR.(New)
Air
Walk
Subject
treads on air as if solid (Climb at 45-degree
angle).
Battering
Ram
You
project ram-headed beams of force.
Beauty’s
Caress
When
touched, the target becomes much more attractive, poised, and self-confident.
Black
Spot
The
black spot is a specific and feared pirate curse. (New)
Blessed
Seed
This spell infuses you with celestial energy that infuses your sperm or
womb with power.
Bounty/Strength
to the Unborn
Increases
the chances that a fetus/embryo/seedling will be born.
Castigate Shouting
your deity’s teachings, you rebuke your foes with the magic of your sacred
words.
Claws
of the Savage
Subject
gains claws that deal damage based on size.
Cleanse Forces
evil spirits, undead, and outsiders to leave area.
Combat
Blessing
By
invoking the favour of the gods, the caster augments the combat prowess
of himself and his allies.
Control
Water
Raises
or lowers bodies of water.
Corrupt
Weapon
Casting
this spell allows the cleric to channel unholy energies into her weapon
(New)
Cure
Critical Wounds
Cures
4d8 damage +1/level (max +20).
Damning
Darkness
Darkness
deals either 2d6 or 1d6 damage per round.
Death
Ward
Grants
immunity to death spells and negative energy effects.
Delay
Death
You
gesture toward your ally and call upon the power of your beliefs. A soft,
golden glow appears on your companion’s chest, around his heart.
Desperation Target
is filled with self-doubt and lacks confidence, perceiving himself to be
incompetent in every social and sexual aspect of life. Yet, filled with
a powerful desire to copulate.
Dimensional
Anchor
Bars
extradimensional movement.
Discern
Lies
Reveals
deliberate falsehoods.
Dismissal Forces
a creature to return to native plane.
Divination
Provides useful advice for specific proposed actions.
Divine
Link
You
channel your god, who can then speak with those present. (New)
Divine
Power
You
gain attack bonus, +6 to Strength, and 1 hp/level.
Eagle’s
splendor, Greater
This spell functions like eagle’s
splendor
, except as noted above.
Elemental
Armor
+8
AC bonus, resistance against energy type 10. (New)
Empathic
Surge
You
broadcast your emotions to those around you— if they fail their saves,
those nearby suddenly feel exactly the way you do. (New)
Freedom
of Movement
Subject
moves normally despite impediments.
Ghost
Touch
Ghost
touch makes a weapon, fifty projectiles, or an article of clothing able
to to interact with incorporeal creatures.
Giant
Vermin
Turns
centipedes, scorpions, or spiders into giant vermin.
Hell’s
Power
Caster
gains +2 AC and +1 to existing DR.(New)
Identify
Transgressor
Caster
learns the identity of one person.(New)
Imbue
with Spell Ability
Transfer
spells to subject.
Impotency A
male creature that is touched by the caster becomes permanently impotent.
A female becomes frigid and completely disinterested in sex.
Improved
bull’s strength
As
bull’s strength, but with a longer duration.
Improved
eagle’s splendor
As
eagle’s splendor , but
with a longer duration.
Improved
Karma
This spell functions like Karma, except
as noted above.
Improved
Physique
As
physique, but with a longer duration.
Inflict
Critical Wounds
Touch
attack, 4d8 damage +1/level (max +20).
Lesser
Strengthening Rite
Cleric
gains 1d3 Strength and Constitution points. (New)
Limited
Telepathy
This spell enables you to create a connection with one other creature with
an Intelligence score of 6 or higher within range.
Magic
Weapon, Greater
+1
bonus/four levels (max +5).
Mortal
Cloak
The
provider is used as a mask for the recipient, who is polymorphed into the
provider’s form as if by the polymorph spell. (New)
Neutralize
Poison
Immunizes
subject against poison, detoxifies venom in or on subject.
Panacea This
spell channels positive energy into a creature to wipe away afflictions.
Planar
Ally, Lesser X
Exchange services with a 6 HD extraplanar creature.
Poison Touch
deals 1d10 Constitution damage, repeats in 1 min.
Psychic
Poison
Poisons
those casting divination or mindaffecting spells at object, creature, or
area.(New)
Recitation By
reciting a sacred passage or declaration, you invoke your deity’s blessing
upon yourself and your allies.
Repel
Vermin
Insects, spiders, and other vermin
stay 10 ft. away.
Restoration
Restores
level and ability score drains.
Retribution,
Greater
This
spell functions as retribution, except
that the target will suffer double the damage.
Saving
Grace
For
the duration of the spell, if the target creature falls to 0 hp or below,
but does not die immediately, he will gain a number of temporary hp.
Sending Delivers
short message anywhere, instantly.
Spell
Immunity
Subject
is immune to one spell per four levels.
Spirit
of Avalon
Calls
invisible spirit that will defend caster. (New)
Stone
Metamorphosis
You
can change an existing piece of rock to another type of rock.
Stop
Heart
Subject
drops to –8 hp immediately.(New)
Summon
Monster IV
Calls
extraplanar creature to fight for you.
Sword
of Conscience
The target creature, which must be evil, is struck by pangs of conscience
and remorse.
Tongues Speak
any language.
Wall
of Good
You create an immobile barrier that inhibits evil creatures.
Withering
Touch
Touch
attack, 2d8 points of strength and Constitution
in any combination removed. (New)

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5th-Level
Cleric Spells

Adoration One subject cannot attack you. (New)
Atonement
Removes
burden of misdeeds from subject.
Bitter
Vintage
You transform wine into the poison of your choice. (New)
Break
Enchantment
Frees
subjects from enchantments, alterations, curses, and petrification.
Breath
of Life
Unlike
other spells that heal damage, breath of life can bring recently slain creatures
back to life.
Charnel
Fire
Consumes
one corpse or undead creature.
(New)
Command,
Greater
As
command, but affects one subject/level.
Commune
Deity
answers one yes-or-no question/level.
Crown
of Flame
You
become a blazingly hot beacon of the powers of good, searing all evil outsiders,
evil undead, and evil fey
within 10 feet of you.
Cure
Light Wounds, Mass
Cures
1d8 damage +1/level for many creatures.
Dispel
Chaos/Evil/Good/Law
+4
bonus against attacks.
Disrupting
Weapon
Melee
weapon destroys undead.
Divine
Arbitration
The
cleric can use divine arbitration as a fair and unbiased way to resolve
conflict. (New)
Empathic
Transfer
As
empathic surge, but you tap the
emotions of another creature within 30 feet and broadcast that individual’s
emotions to the target area. (New)
False
Sending
As
sending, except caster imitates someone else. (New)
Fiendish
Seed
The
child shall be a thing of evil. (New)
Flame
Strike
Smite
foes with divine fire (1d6/level damage).
Flaywind
Burst
This
spell produces a brief windstorm (approximately 70 mph), filled with scouring,
supernatural grit that literally strips flesh.
Ghostbane
Dirge, Mass
This
spell functions as ghostbane dirge, except that it affects multiple targets.
God’s
laughter
You
release a joyous, boisterous laugh that strengthens the resolve of good
creatures and weakens the resolve of evil creatures.
Guarded
Form
You fix the target’s true appearance and attributes in place. (New)
Hallow
Designates
location as holy.
Healing
Circle
By
casting this spell, you create an aura of healing energy upon which your
allies can draw to mend their own wounds.
Heartclutch Subject
dies in 1d3 rounds or takes 3d6 damage +1/level. (New)
Immunity Target becomes immune to poisons. (New)
Inflict
Light Wounds, Mass
Deals
1d8 damage +1/level to many creatures.
Insect
Plague
Locust swarms attack creatures.
Make
Fertile
Make
something previously infertile capable of creating life. (New)
Malediction A
malediction is a more severe form of bestow
curse
. (New)
Mark
of Apollo
You
draw an indelible mark on the subject worthy of Apollo’s blessings.
(New)
Mark
of Artemis
You
draw an indelible mark on the subject worthy of Artemis’s blessings.
(New)
Mark
of Athena
You
draw an indelible mark on the subject worthy of Athena’s blessings.
(New)
Mark
of Justice
Designates action that will trigger curse on subject.
Mind
to Mind
This spell links the caster with one other individual.
Mirror
Walking
You
or the one you touch may pass through any mirror or reflecting surface of
sufficient size onto the Plane of Mirrors.
Morality
Undone
Subject
becomes evil. (New)
Narcissism A
curse not used often, narcissism causes the victim to become overwhelmed
with self-love. (New)
Plane
Shift
As
many as eight subjects travel to another plane.
Raise
Dead
Restores
life to subject who died as long as one day/level ago.
Resonating
Resistance
Foes must check Spell
Resistance
twice against caster. (New)
Righteous
Might
Your size increases, and you gain combat bonuses.
Sacrifice,
Mortal
As
sacrifice, but this ritual goes one step further by requiring the death
of a sentient being. (New)
Sanctuary,
Mass
This
spell functions like sanctuary, except
that it affects multiple creatures.
Scrying
Spies
on subject from a distance.
Slay
Living
Touch
attack kills subject.
Spell
Resistance
Subject gains SR 12 + level.
Spiritual
Dagger
Athame
becomes possessed, animated creature. (New)
Stalwart
Pact
You
touch your ally and empower him with a spell that will later take effect
in dire need.
Succor The
spell prevents 1 negative energy level or level drain per 5 caster levels
(maximum 4 levels).
Summon
Monster V
Calls extraplanar creature to fight for you.
Sun
Chariot
You summon an unbreakable chariot that can hold six people. The sun chariot
is drawn by six flying horses (pegasi); both horses and chariot are seemingly
made of sunlight. (New)
Symbol
of Pain
Triggered
rune wracks nearby creatures with pain.
Symbol
of Sleep
Triggered
rune puts nearby creatures into catatonic slumber.
True
Seeing
Lets
you see all things as they really are.
Tsunami A
massive animated wave is
created from any body of water large enough. (New)
Unhallow
Designates
location as unholy.
Ursa
Minor
You
summon an axiomatic black
bear
composed of stars.
Vision
of Exquisite Pleasure, Mass
The
spell functions as vision
of exquisite pleasure
except that it affects multiple creatures.
Wall
of Ooze
Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage
to all that touch it. (New)
Wall
of Stone
Creates
a stone wall that can be shaped.

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6th-Level
Cleric Spells

Animate
Objects
Objects
attack your foes.
Antilife
Shell
10-ft. field hedges out living creatures.
Arcane
Prohibition
You
imbue the surrounding area with such a strong divine presence that arcane
magics have difficulty functioning properly. (New)
Banishment Banishes
2 HD/level of extraplanar creatures.
Bear’s
Endurance, Mass
As
bear’s endurance, affects one
subject/ level.
Blade
Barrier
Wall
of blades deals 1d6/level damage.
Blade
Resistance
Damage
resistance 25/+5 against metal only. (New)
Body
to Body
This spell
creates a link with the caster identical to the shield
other
spell except that it affects multiple targets
Bull’s
Strength, Mass
As
bull’s strength, affects one
subject/level.
Cloud
of the Achaierai
Cloud deals 2d6 damage plus confusion.
Cometfall You
conjure a comet that immediately falls to the ground.
Control
Outcome of Birth
The
caster can choose outcome (gender, amount,) of birth. (New)
Create
Undead
Create
Ghouls, Ghasts,
mummies, or mohrgs.
Crown
of Brilliance
Creatures
you engage in melee combat must make successful Fortitude saving throws
or be blinded for 1d4 rounds.
Cure
Moderate Wounds, Mass
Cures
2d8 damage +1/level for many creatures.
Curse
of Lycanthropy
Causes
a person to become infected with lycanthropy. (New)
Dark
Gift
Drawing
upon the dark powers of the Underworld, the recipient of this spell is slightly
transformed. (New)
Dispel
Magic, Greater
As
dispel magic, but up to +20 on
check.
Divine
Transference
This
spell is similar to divine link , except that you may designate another
person for your deity to speak through.
Eagle’s
Splendor, Mass
As
eagle’s splendor, affects one subject/level.
Excommunicate Allows
a cleric to cast a member of her faith out of her church and the sight of
her god.(New)
Fiendish
Quickening
Caster’s
ability to teleport without error is quickened.
Find
the Path
Shows
most direct way to a location.
Forbiddance
Blocks
planar travel, damages creatures of different alignment.
Geas/Quest As
lesser geas, plus it affects any
creature.
Glyph
of Warding, Greater
As
glyph of warding, but up
to 10d8 damage or 6th-level spell.
Harm Deals 10 points/level damage to target.
Heal Cures
10 points/level of damage, all diseases and mental conditions.
Drawing
upon the powers of the higher planes, the recipient of this spell is slightly
transformed. (New)
Heroes’
Feast
Food
for one creature/level cures and grants combat bonuses.
Inflict
Moderate Wounds, Mass
Deals
2d8 damage +1/level to many creatures.
Karma
Mass
As
Karma, but affecting multiple creatures.
Lucent
Lance
The light erupts in a coruscating beam of radiance shaped like a needle-sharp
lance.
Method
of Madness
Mentally
compute vast amounts of information. (New)
Mortal
Cloak Forced
As
mortal cloak , save that the provider is not a willing participant (though
he must be within range of the spell). (New)
Owl’s
Wisdom, Mass
As
owl’s wisdom, affects one subject/level.
Physique Mass As physique, but affecting multiple
creatures.
Planar
Ally X
As
lesser planar ally, but
up to 12 HD.
Saltspray A cone of intensely salty seawater, originating from your hand and extending
outward.
Shared
Fate
Allows a meeting between two rivals to be as safe as possible. (New)
Sirine’s
Song
All
within the area must make a Will save or become mesmerized by the music
and be drawn to it. (New)
Smitten This
spell operates similarly to the fascinate spell, however its effects are
more extreme. (New)
Snare
Astral Traveler
Captures one astral creature and holds it motionless. (New)
Summon
Monster VI
Calls
extraplanar creature to fight for you.
Symbol
of Fear
Triggered
rune panics nearby creatures.
Symbol
of Persuasion
Triggered
rune charms nearby creatures.
Symbol
of Sealing
This
spell allows you to scribe a potent rune of power upon or above a door or
other opening.
Thousand
Needles
Subject
takes 2d6 damage and –4 penalty on attacks, saves, and checks.
Undeath
to Death
Destroys
1d4 HD/level undead (max 20d4).
Vigorous
Circle
This
spell is the same as mass lesser
vigor
, except that it grants fast healing at the rate of 3 hit points
per round.
Wind
Shear
You cause a 30ft. diameter cylinder of pummeling winds to bash down on an
area. (New)
Wind
Walk
You
and your allies turn vaporous and travel fast.
Word
of Recall
Teleports
you back to designated place.
Zealot
Pact
By binding the subject to your deity, you give it the ability to crush the
deity’s enemies.

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7th-Level Cleric Spells

Adoring
Crowd
A number
of subjects within close range cannot attack you. (New)
Bestow
Greater Curse
Subject
takes –6 penalty to two abilities; –8 penalty on attacks, saves,
and checks; or 75% chance of taking no action. (New)
Blasphemy Kills, paralyzes,
weakens, or dazes nonevil subjects.
Blood
Creatures
You use
your own blood as a catalyst to create mystical creatures.
Blood
to Water
You transmute
the subjects’ blood into pure water.
Control
Weather
Changes
weather in local area.
Cure
Serious Wounds, Mass
Cures 3d8
damage +1/level for many creatures.
Destruction
Kills subject
and destroys remains.
Dictum Kills, paralyzes,
slows, or deafens nonlawful subjects.
Divine
Interference
You create
a web of divine energy around a selected individual, saturating his aura
with the power of your god. (New)
Ethereal
Jaunt
You become
ethereal for 1 round/level.
Fiendish
Clarity
Caster sees
in even magical darkness, sees invisible up to 60 feet, and can detect good.
(New)
Gaean
Support
With this
spell, you petition the Earth to protect you by absorbing your wounds into
herself. (New)
Holy
Word
Kills, paralyzes,
blinds, or deafens nongood subjects.
Imprison
Soul
Traps soul
in a small object, and victim takes 1d4 Constitution damage per day. (New)
Inflict
Serious Wounds, Mass
Deals 3d8
damage +1/level to many creatures.
Magickal
Conception
Makes a
woman pregnant via magic. (New)
Greater
Mark of Justice
Designates
action that will trigger malediction on subject. (New)
Mend
Fortifications
As with
the Make whole spell, mend fortifications
allows the caster to repair damaged objects. (New)
Piper’s
Call
The caster
must either sing or play music as she casts piper’s call. (New)
Plane
Shift, Greater
This
spell functions like plane shift,
except that if you have visited the desired location, the spell takes you
to the precise location.
Red
Tide
This spell
causes an area to erupt with a thick rust-red cloud of poisonous algae.
(New)
Refuge
Alters item
to transport its possessor to you.
Regenerate Subject’s
severed limbs grow back, cures 4d8 damage +1/level (max +35).
Renewal
Pact
Calling
upon your deity to aid your ally, you bind a protective spell to your friend,
leaving a tattoolike mark of your deity’s holy symbol on his skin.
Repulsion Creatures
can’t approach you.
Restoration,
Greater
As restoration,
plus restores all levels and ability scores.
Resurrection
Fully restore
dead subject.
Righteous
Wrath of the Faithful
When
you cast this spell, you fire your allies and companions with a divine madness
or fury that greatly enhances their combat ability.
Sacrifice
of Power
You ritually
sacrifice a living humanoid, and use its life energy to gain a temporary
boon from your god. (New)
Scourge An extremely
powerful form of bestow curse.
(New)
Scrying,
Greater
As scrying,
but faster and longer.
Slime
Wave
A wave
of Green slime explodes outward
from the spot where you point.
Steal
the Painful Memory
Sometimes
a trial reveals information best left unknown. (New)
Summon
Monster VII
Calls extraplanar
creature to fight for you.
Symbol
of Stunning
Triggered
rune stuns nearby creatures.
Symbol
of Weakness
Triggered
rune weakens nearby creatures.
Word
of Chaos
Kills, confuses,
stuns, or deafens nonchaotic subjects.
Wretched
Blight
Deals 1d8
damage/level in 20-ft. radius and stuns foes for 1d4 rounds. (New)

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8th-Level
Cleric Spells

Mark
of Anathema
is the ultimate
form of theocratic justice. (New)
Antimagic
Field
Negates
magic within 10 ft.
Arcane
Prohibition, Greater
As arcane
prohibition
, but the chance of arcane spell failure in the area is raised
to 95%. (New)
Axiomatic
Creature
This spell
transforms the target into an axiomatic creature—a perfect version
of itself.
Befoul You wave
a hand over a body of water, and it instantly takes on the color, odor,
and consistency of a filth-ridden cesspool.
Bodak
Birth
Transforms
a willing subject into a bodak. (New)
Brain
Spider
Eavesdrop
on thoughts of up to eight other creatures.
Bull’s
Strengh Greater
Subject/level
gains +4 to Strength for 1 hour/2
levels.
Bull’s
Strength Mass Improved
As mass
bull’s strength
, but with a longer duration.
Cloak
of Chaos
+4 to AC,
+4 resistance, and SR 25 against lawful spells.
Create
Greater Undead
Create shadows,
wraiths, spectres, or devourers.
Crossbreed Allow two
incompatible races to have an offspring. (New)
Cure
Critical Wounds, Mass
Cures 4d8
damage +1/level for many creatures.
Death
Pact
This spell
allows the target to enter into a binding agreement with your deity that
brings the target back to life if it is slain.
Dimensional
Lock
Teleportation
and interplanar travel blocked for one day/level.
Discern
Location
Reveals
exact location of creature or object.
Earthquake Intense
tremor shakes 80-ft.-radius.
The target
creatures alignment shifts toward neutral. (New)
creates
a zone that nullifies all weather related effects.(New)
Fire
Storm
Deals 1d6/level
fire damage.
Holy
Aura
+4 to AC,
+4 resistance, and SR 25 against evil spells.
Mists
of Ecstasy
This spell
causes a bluish-green cloud to erupt in a 20ft. radius from its target.
(New)
Peace
Aura
Peace
aura wards a particular site, building, or structure against violence.
Pestilence Subject
gains a disease, as do all who touch him. (New)
Planar
Ally, Greater
As lesser
planar ally
, but up to 18 HD.
Inflict
Critical Wounds, Mass
Deals 4d8
damage +1/level to many creatures.
Shield
of Law
+4 to AC,
+4 resistance, and SR 25 against chaotic spells.
Spell
Immunity, Greater
As spell
immunity, but up to 8th-level spells.
Splinter
the Mind
shatters
the conscious and subconscious minds
Stormrage You harness
the powers of wind and storm to move, protect yourself, and attack.
Summon
Monster VIII
Calls extraplanar
creature to fight for you.
Symbol
of Death
Triggered
rune slays nearby creatures.
Symbol
of Insanity
Triggered
rune renders nearby creatures insane.
Unholy
Aura
+4
to AC, +4 resistance, and SR 25 against good spells.
Youth
and Beauty
You return
the vigor of youth.

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9th-Level
Cleric Spells

Astral
Projection
Projects
you and companions onto Astral Plane.
Awaken
Construct
This
spell awakens a humanoid-shaped construct
to humanlike sentience.
Berserker
Rage
This
spell creates intense emotions of hatred in all creatures. (New)
Blood
Protectors
You
channel divine energy into your own shed blood, transforming and expanding
the drops of blood into a group of warriors. (New)
Despoil Kills
plants, damages objects in 100-ft. radius/level. (New)
Energy
Drain
Subject
gains 2d4 negative levels.
Etherealness Travel to Ethereal Plane
with companions.
Gate
Connects
two planes for travel or summoning.
Heal,
Mass
As
heal, but with several subjects.
Implosion Kills
one creature/round.
Interplanetary
Teleport
This
spell functions as teleport, except
there is truly no range limit and you do not need to have seen your destination.
Magickal
Creation
A
new life is created without a father or mother. (New)
Miracle
Requests
a deity’s intercession.
Purge
of Darkness
The
cleric calls down a black bolt of energy from the sky.(New)
Purge
of Might
The
cleric calls down a golden bolt of energy from the sky.
Raise
Structure
You
conjure a fortress or other structure from the ground.(New)
Releasing
the Kraken
This
powerful spell summons a kraken to you
and allows you to speak with it.(New)
Soul
Bind
Traps
newly dead soul to prevent resurrection.
Spell
Meld
This
spell joins the caster and a willing, spellcasting subject with a strong,
mystical connection. Their spellcasting abilities pool together.
Spread
of Savagery
Creatures within 10 ft./level become hostile and savage. (New)
Storm
of Vengeance
Storm
rains acid, lightning, and hail.
Summon
Monster IX
Calls
extraplanar creature to fight for you.
Symbol
of Strife
All
creatures within the radius of a symbol of strife are compelled to attack
the nearest conscious creature.
True
Resurrection
As
resurrection, plus remains aren’t needed.
Ursa
Major
You summon an axiomatic dire bear composed of stars.
Visage
of the Deity, Greater
As
lesser visage of the deity, except that you take on the qualities of a half-celestial
or half-fiend.
Were-Doom 1d4
creatures are infected with lycanthropy. (New)
Winds
of Vengeance
You
surround yourself with a buffeting shroud of supernatural, tornado-force
winds.

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To
Cleric Base Class

The
Worlds of Mankind is owned and created by Mark John Goodwin

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text on this page is Open Game Content, and is licensed for public use under the
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and are used according to the terms of the d20 System License
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