Cleric Spells
To Cleric Base Class |
Cleric Spells 0-Level | 1-Level Cleric Spells |
2-Level Cleric Spells |
3-Level Cleric Spells |
4-Level Cleric Spells |
5-Level Cleric Spells |
6-Level Cleric Spells |
7-Level Cleric Spells |
8-Level Cleric Spells |
9-Level Cleric Spells |
Alessandro Marchesini
(16631738) Title Dedication of a New Vestal Virgin
0-Level
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Amanuensis | You cause writing from one source (such as a book) to be copied into a book, paper, or parchment. |
Analyze Fertility |
Gives the caster an insight into the reproductive capabilities of the target. |
Bleed | You cause a living creature that is below 0 hit points but stabilized to resume dying. |
Candlelight | You cause an object to glow like a candle, shedding light in a 5-foot radius from the point you touch. |
Comprehend Writing |
Your can make sense of foreign writing and strange symbols. |
Create Water |
Creates 2 gallons/level of pure water. |
Cure Minor Wounds |
Cures 1 point of damage. |
Detect Magic |
Detects spells and magic items within 60 ft. |
Detect Poison |
Detects poison in one creature or object. |
Detect Pregnancy |
You can tell if the creature touched is pregnant or is hosting another creature’s implanted young. |
Guidance |
+1 on one attack roll, saving throw, or skill check. |
Inflict Minor Wounds |
Touch attack, 1 point of damage. |
Light | Object shines like a torch. |
Mending | Makes minor repairs on an object. |
No Light |
Prevents normal light from illuminating. (New) |
Preserve Organ |
Protects one detached organ from decay for 24 hours. (New) |
Purify Food and Drink |
Purifies 1 cu. ft./level of food or water. |
Quick Sleeping |
Puts willing target to sleep. (New) |
Quick Wakening |
Wakes target up from normal sleep. (New) |
Read Magic |
Read scrolls and spellbooks. |
Resistance | Subject gains +1 on saving throws. |
Slash Tongue |
Subject takes 1 penalty on attacks, saves and checks for 1 round. (New) |
Virtue | Subject gains 1 temporary hp. |
1st-Level
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Air Bubble |
Creates a small pocket of breathable air that surrounds the touched creatures head or the touched object. |
Allure | The recipient of this spell becomes more desirable, likeable, and popular. (New) |
Anarchic Water | This transmutation imbues a flask (1 pint) of water with the energy of chaos, turning it into anarchic water. |
Angry Ache |
Subject takes 2 penalty on attack rolls. (New) |
Artemis’ Blessing | Guides your allies bows, slings, and thrown weapons and helps them track down foes. (New) |
Athena’s Battle Guidance, |
grants you temporary, intuitive insight into your opponents actions during your next two attacks. (New) |
Athenas Blessing, |
fills your allies with battle insight and the wisdom to perform tasks better. (New) |
Axiomatic Water |
Imbues a flask (1 pint) of water with the order of law, turning it into axiomatic water. |
Bane | Enemies take -1 on attack rolls and saves against fear. |
Bless | Allies gain +1 on attack rolls and saves against fear. |
Bless Growth |
Improves growth of plants, adult creature, or mother. (New) |
Bless Water |
Makes Holy Water. |
Blinding Strike |
On a successful hit in combat, the opponent must make a Fortitude save or be blinded for 1 round per caster level. |
Block the Seed |
You are incapable of getting someone pregnant or becoming impregnated for the duration of this spell. |
Blood Spilled Anew |
This spell enchants an object that has been stained with blood in an act of murder. |
Cause Fear |
One creature of 5 HD or less flees for 1d4 rounds. |
Cold Fire |
You are able to change the normal flames of a fire (any blaze that lasts for more than 1 round) into cold flames. |
Command |
One subject obeys selected command for 1 round. |
Comprehend Languages |
You understand all spoken and written languages. |
Cure Light Wounds |
Cures 1d8 damage +1/level (max +5). |
Curse Water |
Makes unholy water. |
Deathwatch | Reveals how near death subjects within 30 ft. are. |
Decorate Item |
You can add detail to a crafted item, or alter existing details. (New) |
Detect Chaos/Evil/Good/Law |
Reveals creatures, spells, or objects of selected alignment. |
Detect Undead |
Reveals undead within 60 ft. |
Divine Favor |
You gain +1 per three levels on attack and damage rolls. |
Divine Strike |
The target creature gains a +1 bonus to weapon damage for the duration of the spell. |
This spell calls a normal dolphin to your side and acts as your animal companion. (New) |
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One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
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Subject is immune to Addiction. (New) |
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Exist comfortably in hot or cold environments. |
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Makes tasting ability more sensitive. (New) |
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Ranged attacks against you have 20% miss chance. |
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Creates
drug from inanimate object. (New) |
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When anyone but you tries to open or move an object, an image of your god appears and warns the would-be thief to leave immediately. (New) |
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(pronounced ha-RUSS-pa-see) is the bloody art of reading the future in the entrails of an animal. (New) |
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Healing Stones |
Casting healing stones on a trio of small stones imbues them each with restorative healing energy. |
Subject helpless for 1 round. (New) |
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undead can’t perceive one subject/level. |
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You create 4 gallons/per level of drinkable liquid. |
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Touch deals 1d8 damage +1/level (max +5). |
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Invisibility to Undead |
undead cannot perceive the warded creatures. |
Three stones gain +1 on attack, deal 1d6 +1 damage. | |
Weapon gains +1 bonus. |
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Caster gains +1 bonus to attack rolls, additional +1 per 2 levels. (New) |
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This spell instills in the target an obsessive fascination with the moon. |
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Creates
a magic stone to affect luck. (New) |
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Fog surrounds you. | |
A
brief supplication grants you a vision that hints at how dangerous the immediate future is likely to be. |
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Nimbus of Light |
A glittering corona of sunlight surrounds your body at a few inches distanceuntil you release it as a focused blast of divine energy. |
This spell causes a Musical instrument to hover above the ground and allows it to animate and play. (New) |
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Protection from Chaos/Evil/Good/Law |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Ray of Hope |
Subject, gains a +2 morale bonus on saving throws, attack rolls, ability checks, and skill checks. |
Remove Fear |
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Remove Sickness |
You quell feelings of illness and nausea in the target. |
Rosemantle | You cause the target to glow with a soft, faint, rosy radiance equal to candlelight. |
Sacrificial Skill |
Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. (New) |
Sanctuary | Opponents can’t attack you, and you can’t attack. |
Shield of Faith |
Aura grants +2 or higher deflection bonus. |
Slow Consumption |
Caster absorbs health and sustenance from helpless subject. (New) |
Sobriety | Dispels drunkenness, allows second save against confusion. (New) |
Sorrow | Subject takes 3 penalty on attacks, saves, and checks. (New) |
Spider Hand |
Casters hand becomes a Small monstrous spider. (New) |
Stupor | One helpless subject is put in a state that allows him to be moved but take no other actions.(New) |
Summon Monster I |
Calls extraplanar creature to fight for you. |
Summon Undead I |
The undead you summon appear in a burst of smoke and fog. |
Suspend Disease |
Keeps disease from harming creature for 24 hours.(New) |
Testimony of the Broken Window |
It is often said that the eyes of the dead hold the last image seen. |
Tongue of Baalzebul |
Caster gains +2 bonus on Bluff, Diplomacy, and Gather Information checks. (New) |
Vision of Exquisite Pleasure |
Images of tantalizing and overwhelming sexual pleasure consume the affected target, causing him to pause in his tracks and revel in eroticism. |
Vision of Glory |
You touch your ally, and her eyes mist over momentarily. You know she is seeing an image of her deity, imploring her to battle in his name. |
Vision of Heaven |
Your words allow the target creature the merest glimpse of the blessed joy of the Heavens, spurring the target to a moment of regret for its evil deeds. |
Weighing the Balance |
The caster can determine how far out of balance a creature is from true Neutral. (New) |
2nd-Level
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Addiction | Subject becomes addicted to a drug. (New) |
Aid | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
Align Weapon |
Weapon becomes good, evil, lawful, or chaotic. |
Annul the Divine |
This spell allows you to counter the effects of either consecrate or desecrate. (New) |
Apollos Blessing |
counters all darkness spells, those within the spells radius receive bonuses on Perform and Heal checks. (New) |
Athenas Protective Shield |
An invisible but tangible field of force surrounds the subject of Athenas protective shield. (New) |
Augury |
Learns whether an action will be good or bad. |
Aura of Glory |
You invoke the holy words and a soft golden light radiates from you. You feel surer of yourself, bolstered by the power of your beliefs. |
Avoid planar effects |
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Bear’s Endurance |
Subject gains +4 to Constitution for 1 min./level. |
Beguile | As Charm Person, except target is romantically inclined towards you. (New) |
Biting Blade |
Slashing weapon deals extra 1d8 +1 per caster level slashing damage. (New) |
Bleak Harvest |
With this spell, you can demonstrate your gods wrath by visiting blight and destruction upon a farmers crops. (New) |
Boneblast | 1d3 Constitution damage to subject. (New) |
Bountiful Harvest |
You bless a field, granting it unusual growth and prosperity. (New) |
Bull’s Strength |
Subject gains +4 to Strength for 1 min./level. |
Calm Emotions |
Calms creatures, negating emotion effects. |
Cloak of Silence |
Sometimes there are situations in which you dont want to be heard and yet, you have to speak. (New) |
Consecrate |
Fills area with positive energy, making undead weaker. |
Cure Moderate Wounds |
Cures 2d8 damage +1/level (max +10). |
Curse of Ill Fortune |
You place a temporary curse upon the subject. |
Dance of Ruin |
Nondemons take 2d20 points of damage. (New) |
Darkbolt | Deals 1d8 damage/2 levels and stuns 1 round. (New) |
Darkness | 20-ft. radius of supernatural shadow. |
Death Knell |
Kills dying creature; you gain 1d8 temporary hp, +2 to Strength, and +1 level. |
Deific Vengeance |
You call out to your deity, declaring your foe’s crimes and asking your deity to punish him. |
Delay Poison |
Stops poison from harming subject for 1 hour/level. |
Desecrate |
Fills area with negative energy, making undead stronger. |
Detect Disease |
You can sense the presence of disease. The amount of information revealed depends on how long you study a particular area or subject. |
Eagle’s Splendor |
Subject gains +4 to Charisma for 1 min./level. |
Elation | Your allies become elated, full of energy and joy. |
Energized Shield, Lesser |
When this spell is cast, the shield touched appears to be made entirely out of one type of energy (fire, cold, electricity, acid, or sonic). |
Enemy’s Heart |
You cut out an enemy’s heart and consume it, absorbing that enemy’s power as your own. |
Enthrall | Captivates all within 100 ft. + 10 ft./level. |
Filter | An invisible bubble of protection around the recipient’s body that filters out all noxious and toxic elements in the air. |
Find Traps |
Notice traps as a rogue does. |
Gaze Screen |
This spell creates a mirrorlike area around the recipient’s eyes. |
Gentle Repose |
Preserves one corpse. |
Ghostbane Dirge |
The target coalesces into a semi-physical form for a short period of time. |
Ghostly Slashing |
Causes 1d4+1 per level slashing damage. |
Hand of Divinity |
You call upon your beliefs and a great pair of hands appears around your target, cradling it in its power. |
Haunted | The victim will believe that he is going mad or the world around him is. |
Heros Visage |
The caster emanates an aura of greatness, appearing like a hero of ancient legend, who only the bravest dare to approach, let alone fight. |
Hold Person |
Paralyzes one humanoid for 1 round/level. |
Karma | You become more charismatic, more intelligent, and wiser. |
Kelp Snare |
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Inflict Moderate Wounds |
Touch attack, 2d8 damage +1/level (max +10). |
Inky Cloud |
The cloud created by this spell billows out from your location. |
Magic Circle against Fire, Earth, Water, Fire, Cold* |
As magic circle against evil, but effect elemental creatures only. (New) |
Make Whole |
Repairs an object. |
Mantle of Love |
You imbue the subject with magical energy that protects her from harm, granting her a +4 morale bonus on all saves. |
Merciful Weapon |
The caster causes one weapon to loose its sharpness or hardness so that it deals subdual damage instead of normal damage. |
Northwind | Creatures within the effect must make a Fort save or take 2d4 points of cold damage. (New) |
Owl’s Wisdom |
Subject gains +4 to Wisdom for 1 min./level. |
Painful Truth |
This spell serves the same purpose as zone of truth, but in a different manner. (New) |
Physique | You become more agile, more resilient, and stronger. |
Remove Paralysis |
Frees one or more creatures from Paralysis or slow effect. |
Resist Energy |
Ignores 10 (or more) points of damage/attack from specified energy type. |
Resist Temptation |
The caster becomes hardened to sexual advances and magical effects that entice him. |
Restoration, Lesser |
Dispels magical ability penalty or repairs 1d4 ability damage. |
Retribution | If the target fails their Will save, the next time they deal damage, they suffer an equal number of points of damage of the same type. |
Reverse Gender | Reverse target’s gender for 1 hr./level. |
Sap Strength |
Subject becomes exhausted. |
Shatter | Sonic vibration damages objects or crystalline creatures. |
Shield Other |
You take half of subject’s damage. |
Silence | Negates sound in 20-ft. radius. |
Sound Burst |
Deals 1d8 sonic damage to subjects; may stun them. |
Spear of Purity |
You hurl a pure white or golden spear of light from your holy symbol, affecting any one target within range as a ranged touch attack. |
Spider Legs |
Caster grows long spider legs that have a speed of 30 ft. and move on vertical surfaces. (New) |
Spiritual Weapon |
Magic weapon attacks on its own. |
Spores of the Vrock |
All within 5 ft. take 1d8 damage and 1d2 damage each round thereafter for 10 rounds. (New) |
Stabilize | This spell, designed to work on the battlefield, allows you to stabilize the dying all around you. |
Status | Monitors condition, position of allies. |
Summon Armour |
The caster summons a dedicated suit of armour to him. |
Summon Monster II |
Calls extraplanar creature to fight for you. |
Summon Undead II |
This spell functions like Summon Undead I, except that you can summon more powerful undead. |
Sun Lights |
Balls of light dazzle victims for 1d4 rounds. (New) |
Undetectable Alignment |
Conceals alignment for 24 hours. |
Wave of Grief |
All within cone take 3 penalty on attacks, saves, and checks. (New) |
Wither Limb |
Caster reduces subjects speed to 5 ft. or makes it impossible for subject to use objects or cast somatic spells. (New) |
Zone of Truth |
Subjects within range cannot lie. |
3rd-Level
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Analyze Ancestry |
This spell provides a complete genealogy back ten generations. |
Animate Dead |
Creates undead skeletons and Zombies. |
Artemis Grace |
You grant the target an extra measure of skill in attacking distant opponents with ranged weapons. (New) |
Athenas Grace |
You are able to grant the target a measure of wisdom in defense. (New) |
Augment Object |
This spell adds +20 to the break DC of the object and doubles its hardness and hit points. |
Aversion | The target of this spell becomes repulsed and completely disgusted. (New) |
Ban | This ritual mystically marks the victim as an enemy of your church. (New) |
Bestow Curse |
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Black Sand |
A region of black sand literally swallows light, emitting magical darkness rising to a height of 20 feet over the surface. |
Blindness/Deafness | Makes subject blinded or deafened. |
Boneblade | Turns a bone into a magic weapon. (New) |
Briar Web |
This spell causes grasses, weeds, bushes, and even trees to grow thorns and then wrap and twist around creatures in or entering the area. |
Chain of Eyes |
You can use a creature’s vision instead of your own. |
Circle Dance |
You divine the relative direction and condition of another creature. You must have firsthand knowledge of the creature for the spell to function. |
Circle of Nausea |
Foes are denied all actions or take 2 penalty on attacks, saving throws, and skill checks. (New) |
Cloak of Bravery |
Summoning up your courage, you throw out your arm, cloaking all your allies in a glittering mantle of magic that bolsters their bravery. |
Clutch of Orcus |
Deals 1d3 points of damage each round and paralyzes foe while caster concentrates. (New) |
Contagion | Infects subject with chosen disease. |
Continual Fire |
Creates real flame that doesn’t die out through normal means. (New) |
Continual Flame |
Makes a permanent, heatless torch. |
Create Food and Water |
Feeds three humans (or one horse)/level. |
Cure Serious Wounds |
Cures 3d8 damage +1/level (max +15). |
Cursed Orgasm |
The next time that the subject achieves orgasm, he is wracked with incredible pain. |
Daylight | 60-ft. radius of bright light. |
Deeper Darkness |
Object sheds supernatural shadow in 60-ft. radius. |
Detect Metal and Minerals |
The spell will detect everything from a vein of iron ore to a pile of gold coins. |
Devils Eye |
Caster can see in even magical darkness, up to 30 ft. (New) |
Dire Charge |
The recipient becomes capable of terrible charge attacks. |
Dispel Magic |
Cancels spells and magical effects. |
Energize Potion |
This spell transforms a magic potion into a volatile substance that can be hurled out to the specified range. |
Energized Shield |
This spell functions like lesser energized shield, except that the energy resistance is 10 and damage dealt is 2d6. |
Energy wells up inside you and explodes outward in a furious burst. |
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Eyes of the Zombie |
Caster sees through a zombies eyes. (New) |
False Confidence |
The target is filled with confidence and competent in every social and sexual aspect of life. |
Fascinate | The victim to become intrigued and infatuated with the caster. (New) |
Flame of Faith |
Using your faith as a guide for your magic, you touch the weapon and it bursts into flame. |
Flesh Ripper |
Black claw deals 1d8 damage/level and critical hits deal bleeding wounds. (New) |
Gaean Repast |
You call upon the power of Gaea, the Earth Mother herself to sustain you. (New) |
Gaean Strength |
You summon the power of Gaea, the Earth Mother, to add to your strength. (New) |
Glyph of Warding M |
Inscription harms those who pass it. |
Grasp of the Endless War |
Touch attack, 1d10 damage for each alignment step target is from you. (New) |
Haboob | A thick haze of swirling dust and sand swirls out from the point you designate. |
Healing Sphere |
The orb cures 2d8 points of damage +1 point per caster level (maximum +10). |
Healing Stones, Greater |
This spell functions as healing stones, except that each stone can remove 2 points of temporary ability damage when placed against a creatures skin. |
Helping Hand |
Ghostly hand leads subject to you. |
Hold Evil |
The target freezes in place, standing helpless. |
Indelible Mark |
A powerful variation of Arcane Mark, this ritual allows you to brand a living creature with a message, symbol, or sigil. (New) |
Inflict Serious Wounds |
Touch attack, 3d8 damage +1/level (max +15). |
Interplanar Message |
Allows you to send a limited message of twenty-five words or less to the targeted creature, who can be on another plane when the message is received. |
Invisibility Purge |
Dispels invisibility within 5 ft./level. |
Jealousy | You place a curse on the subject. If the target attempts sex with any creature other than yourself, she experiences wracking pain. |
Knight’s Move |
The ground before you appears overlaid with a chessboard pattern, with certain squares of the chessboard glowing softly red. |
Lesser Telepathic Bond |
You forge a telepathic bond with another creature with an Intelligence score of 6 or higher. |
Lifebond | This spell allows the affected creature to permanently know the relative position and condition of a being that has been designated as a true love. |
Locate Object |
Senses direction toward object (specific or type). |
Magic Circle against Chaos/Evil/Good/Law |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Vestment |
Armor or shield gains +1 enhancement per four levels. |
Masochism | For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks. (New) |
Meld into Stone |
You and your gear merge with stone. |
Obscure Object |
Masks object against scrying. |
Patronage | You draw down your gods aura, draping that magical essence around the chosen individual. (New) |
Prayer | Allies +1 bonus on most rolls, enemies -1 penalty. |
Protection from Energy |
Absorb 12 points/level of damage from one kind of energy. |
Remove Blindness/Deafness |
Cures normal or magical conditions. |
Remove Curse |
Frees object or person from curse. |
Remove Disease |
Cures all diseases affecting subject. |
Sacrifice | By killing an animal of at least one hit die in a ritual fashion, you may use that energy to aid another. (New) |
Sadism | For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks. (New) |
Searing Light |
Ray deals 1d8/two levels damage, more against undead. |
Shield of Warding |
You press your palm against the shield and speak the words of power. A silver radiance, in the shape of your holy symbol spreads over the shield. |
Shriveling | Subject takes 1d4 damage per level. (New) |
Spark of Insight |
Rememberence some forgotten piece of lore or information that pertains to the situation at hand. (New) |
Speak with Dead |
Corpse answers one question/two levels. |
Stone Shape |
Sculpts stone into any shape. |
Summon Monster III |
Calls extraplanar creature to fight for you. |
Summon Undead III |
This spell functions like Summon Undead I, except that you can summon more powerful undead. |
Sunspear | Creates a spear of light that heals or inflicts 2d4 +2 / level when thrown. |
Thunderstrike | The caster commands a powerful jolt of energy to erupt at the point of origin. (New) |
Unliving Weapon |
undead subject explodes for 1d6 damage/2 levels when struck or at a specific time. (New) |
Venomous Vapor |
You create a small cloud of deadly glowing mist around the target. |
Vigor, Mass Lesser |
You invoke healing energy over a group of creatures, granting each the fast healing ability for the duration of the spell. |
Vile Lance |
Creates +2 shortspear that deals vile damage. (New) |
Visage of the Deity, Lesser |
When you cast this spell, your body changes into a form more like your deity’s (in a very limited fashion, of course). |
Water Breathing |
Subjects can breathe underwater. |
Water Walk |
Subject treads on water as if solid. |
White Sand |
This spell creates an area of white sand, infused with positive energy. |
Wind Wall |
Deflects arrows, smaller creatures, and gases. |
Wrack |
Blinds subject and renders it helpless for 1 round/level, then 2 on attacks, saves, and checks for 3d10 minutes. (New) |
Youthful Vigor |
The target gains the vigor of youth. (New) |
4th-Level
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Abyssal Might. |
Caster gains +2 to Strength, Constitution, Dexterity, and SR.(New) |
Air Walk |
Subject treads on air as if solid (Climb at 45-degree angle). |
Battering Ram |
You project ram-headed beams of force. |
Beautys Caress |
When touched, the target becomes much more attractive, poised, and self-confident. |
Black Spot |
The black spot is a specific and feared pirate curse. (New) |
Blessed Seed |
This spell infuses you with celestial energy that infuses your sperm or womb with power. |
Bounty/Strength to the Unborn |
Increases the chances that a fetus/embryo/seedling will be born. |
Castigate | Shouting your deity’s teachings, you rebuke your foes with the magic of your sacred words. |
Claws of the Savage |
Subject gains claws that deal damage based on size. |
Cleanse | Forces evil spirits, undead, and outsiders to leave area. |
Combat Blessing |
By invoking the favour of the gods, the caster augments the combat prowess of himself and his allies. |
Control Water |
Raises or lowers bodies of water. |
Corrupt Weapon |
Casting this spell allows the cleric to channel unholy energies into her weapon (New) |
Cure Critical Wounds |
Cures 4d8 damage +1/level (max +20). |
Damning Darkness |
Darkness deals either 2d6 or 1d6 damage per round. |
Death Ward |
Grants immunity to death spells and negative energy effects. |
Delay Death |
You gesture toward your ally and call upon the power of your beliefs. A soft, golden glow appears on your companion’s chest, around his heart. |
Desperation | Target is filled with self-doubt and lacks confidence, perceiving himself to be incompetent in every social and sexual aspect of life. Yet, filled with a powerful desire to copulate. |
Dimensional Anchor |
Bars extradimensional movement. |
Discern Lies |
Reveals deliberate falsehoods. |
Dismissal | Forces a creature to return to native plane. |
Divination |
Provides useful advice for specific proposed actions. |
Divine Link |
You channel your god, who can then speak with those present. (New) |
Divine Power |
You gain attack bonus, +6 to Strength, and 1 hp/level. |
Eagles splendor, Greater |
This spell functions like eagles splendor, except as noted above. |
Elemental Armor |
+8 AC bonus, resistance against energy type 10. (New) |
Empathic Surge |
You broadcast your emotions to those around you if they fail their saves, those nearby suddenly feel exactly the way you do. (New) |
Freedom of Movement |
Subject moves normally despite impediments. |
Ghost Touch |
Ghost touch makes a weapon, fifty projectiles, or an article of clothing able to to interact with incorporeal creatures. |
Giant Vermin |
Turns centipedes, scorpions, or spiders into giant vermin. |
Hells Power |
Caster gains +2 AC and +1 to existing DR.(New) |
Identify Transgressor |
Caster learns the identity of one person.(New) |
Imbue with Spell Ability |
Transfer spells to subject. |
Impotency | A male creature that is touched by the caster becomes permanently impotent. A female becomes frigid and completely disinterested in sex. |
Improved bulls strength |
As bulls strength, but with a longer duration. |
Improved eagles splendor |
As eagles splendor , but with a longer duration. |
Improved Karma |
This spell functions like Karma, except as noted above. |
Improved Physique |
As physique, but with a longer duration. |
Inflict Critical Wounds |
Touch attack, 4d8 damage +1/level (max +20). |
Lesser Strengthening Rite |
Cleric gains 1d3 Strength and Constitution points. (New) |
Limited Telepathy |
This spell enables you to create a connection with one other creature with an Intelligence score of 6 or higher within range. |
Magic Weapon, Greater |
+1 bonus/four levels (max +5). |
Mortal Cloak |
The provider is used as a mask for the recipient, who is polymorphed into the providers form as if by the polymorph spell. (New) |
Neutralize Poison |
Immunizes subject against poison, detoxifies venom in or on subject. |
Panacea | This spell channels positive energy into a creature to wipe away afflictions. |
Planar Ally, Lesser X |
Exchange services with a 6 HD extraplanar creature. |
Poison | Touch deals 1d10 Constitution damage, repeats in 1 min. |
Psychic Poison |
Poisons those casting divination or mindaffecting spells at object, creature, or area.(New) |
Recitation | By reciting a sacred passage or declaration, you invoke your deity’s blessing upon yourself and your allies. |
Repel Vermin |
Insects, spiders, and other vermin stay 10 ft. away. |
Restoration |
Restores level and ability score drains. |
Retribution, Greater |
This spell functions as retribution, except that the target will suffer double the damage. |
Saving Grace |
For the duration of the spell, if the target creature falls to 0 hp or below, but does not die immediately, he will gain a number of temporary hp. |
Sending | Delivers short message anywhere, instantly. |
Spell Immunity |
Subject is immune to one spell per four levels. |
Spirit of Avalon |
Calls invisible spirit that will defend caster. (New) |
Stone Metamorphosis |
You can change an existing piece of rock to another type of rock. |
Stop Heart |
Subject drops to 8 hp immediately.(New) |
Summon Monster IV |
Calls extraplanar creature to fight for you. |
Sword of Conscience |
The target creature, which must be evil, is struck by pangs of conscience and remorse. |
Tongues | Speak any language. |
Wall of Good |
You create an immobile barrier that inhibits evil creatures. |
Withering Touch |
Touch attack, 2d8 points of strength and Constitution in any combination removed. (New) |
5th-Level
|
|
Adoration | One subject cannot attack you. (New) |
Atonement |
Removes burden of misdeeds from subject. |
Bitter Vintage |
You transform wine into the poison of your choice. (New) |
Break Enchantment |
Frees subjects from enchantments, alterations, curses, and petrification. |
Breath of Life |
Unlike other spells that heal damage, breath of life can bring recently slain creatures back to life. |
Charnel Fire |
Consumes one corpse or undead creature. (New) |
Command, Greater |
As command, but affects one subject/level. |
Commune |
Deity answers one yes-or-no question/level. |
Crown of Flame |
You become a blazingly hot beacon of the powers of good, searing all evil outsiders, evil undead, and evil fey within 10 feet of you. |
Cure Light Wounds, Mass |
Cures 1d8 damage +1/level for many creatures. |
Dispel Chaos/Evil/Good/Law |
+4 bonus against attacks. |
Disrupting Weapon |
Melee weapon destroys undead. |
Divine Arbitration |
The cleric can use divine arbitration as a fair and unbiased way to resolve conflict. (New) |
Empathic Transfer |
As empathic surge, but you tap the emotions of another creature within 30 feet and broadcast that individuals emotions to the target area. (New) |
False Sending |
As sending, except caster imitates someone else. (New) |
Fiendish Seed |
The child shall be a thing of evil. (New) |
Flame Strike |
Smite foes with divine fire (1d6/level damage). |
Flaywind Burst |
This spell produces a brief windstorm (approximately 70 mph), filled with scouring, supernatural grit that literally strips flesh. |
Ghostbane Dirge, Mass |
This spell functions as ghostbane dirge, except that it affects multiple targets. |
God’s laughter |
You release a joyous, boisterous laugh that strengthens the resolve of good creatures and weakens the resolve of evil creatures. |
Guarded Form |
You fix the targets true appearance and attributes in place. (New) |
Hallow |
Designates location as holy. |
Healing Circle |
By casting this spell, you create an aura of healing energy upon which your allies can draw to mend their own wounds. |
Heartclutch | Subject dies in 1d3 rounds or takes 3d6 damage +1/level. (New) |
Immunity | Target becomes immune to poisons. (New) |
Inflict Light Wounds, Mass |
Deals 1d8 damage +1/level to many creatures. |
Insect Plague |
Locust swarms attack creatures. |
Make Fertile |
Make something previously infertile capable of creating life. (New) |
Malediction | A malediction is a more severe form of bestow curse. (New) |
Mark of Apollo |
You draw an indelible mark on the subject worthy of Apollos blessings. (New) |
Mark of Artemis |
You draw an indelible mark on the subject worthy of Artemiss blessings. (New) |
Mark of Athena |
You draw an indelible mark on the subject worthy of Athenas blessings. (New) |
Mark of Justice |
Designates action that will trigger curse on subject. |
Mind to Mind |
This spell links the caster with one other individual. |
Mirror Walking |
You or the one you touch may pass through any mirror or reflecting surface of sufficient size onto the Plane of Mirrors. |
Morality Undone |
Subject becomes evil. (New) |
Narcissism | A curse not used often, narcissism causes the victim to become overwhelmed with self-love. (New) |
Plane Shift |
As many as eight subjects travel to another plane. |
Raise Dead |
Restores life to subject who died as long as one day/level ago. |
Resonating Resistance |
Foes must check Spell Resistance twice against caster. (New) |
Righteous Might |
Your size increases, and you gain combat bonuses. |
Sacrifice, Mortal |
As sacrifice, but this ritual goes one step further by requiring the death of a sentient being. (New) |
Sanctuary, Mass |
This spell functions like sanctuary, except that it affects multiple creatures. |
Scrying |
Spies on subject from a distance. |
Slay Living |
Touch attack kills subject. |
Spell Resistance |
Subject gains SR 12 + level. |
Spiritual Dagger |
Athame becomes possessed, animated creature. (New) |
Stalwart Pact |
You touch your ally and empower him with a spell that will later take effect in dire need. |
Succor | The spell prevents 1 negative energy level or level drain per 5 caster levels (maximum 4 levels). |
Summon Monster V |
Calls extraplanar creature to fight for you. |
Sun Chariot |
You summon an unbreakable chariot that can hold six people. The sun chariot is drawn by six flying horses (pegasi); both horses and chariot are seemingly made of sunlight. (New) |
Symbol of Pain |
Triggered rune wracks nearby creatures with pain. |
Symbol of Sleep |
Triggered rune puts nearby creatures into catatonic slumber. |
True Seeing |
Lets you see all things as they really are. |
Tsunami | A massive animated wave is created from any body of water large enough. (New) |
Unhallow |
Designates location as unholy. |
Ursa Minor |
You summon an axiomatic black bear composed of stars. |
Vision of Exquisite Pleasure, Mass |
The spell functions as vision of exquisite pleasure except that it affects multiple creatures. |
Wall of Ooze |
Creates barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all that touch it. (New) |
Wall of Stone |
Creates a stone wall that can be shaped. |
6th-Level
|
|
Animate Objects |
Objects attack your foes. |
Antilife Shell |
10-ft. field hedges out living creatures. |
Arcane Prohibition |
You imbue the surrounding area with such a strong divine presence that arcane magics have difficulty functioning properly. (New) |
Banishment | Banishes 2 HD/level of extraplanar creatures. |
Bear’s Endurance, Mass |
As bear’s endurance, affects one subject/ level. |
Blade Barrier |
Wall of blades deals 1d6/level damage. |
Blade Resistance |
Damage resistance 25/+5 against metal only. (New) |
Body to Body |
This spell creates a link with the caster identical to the shield other spell except that it affects multiple targets |
Bull’s Strength, Mass |
As bull’s strength, affects one subject/level. |
Cloud of the Achaierai |
Cloud deals 2d6 damage plus confusion. |
Cometfall | You conjure a comet that immediately falls to the ground. |
Control Outcome of Birth |
The caster can choose outcome (gender, amount,) of birth. (New) |
Create Undead |
Create Ghouls, Ghasts, mummies, or mohrgs. |
Crown of Brilliance |
Creatures you engage in melee combat must make successful Fortitude saving throws or be blinded for 1d4 rounds. |
Cure Moderate Wounds, Mass |
Cures 2d8 damage +1/level for many creatures. |
Curse of Lycanthropy |
Causes a person to become infected with lycanthropy. (New) |
Dark Gift |
Drawing upon the dark powers of the Underworld, the recipient of this spell is slightly transformed. (New) |
Dispel Magic, Greater |
As dispel magic, but up to +20 on check. |
Divine Transference |
This spell is similar to divine link , except that you may designate another person for your deity to speak through. |
Eagle’s Splendor, Mass |
As eagle’s splendor, affects one subject/level. |
Excommunicate | Allows a cleric to cast a member of her faith out of her church and the sight of her god.(New) |
Fiendish Quickening |
Casters ability to teleport without error is quickened. |
Find the Path |
Shows most direct way to a location. |
Forbiddance |
Blocks planar travel, damages creatures of different alignment. |
Geas/Quest | As lesser geas, plus it affects any creature. |
Glyph of Warding, Greater |
As glyph of warding, but up to 10d8 damage or 6th-level spell. |
Harm | Deals 10 points/level damage to target. |
Heal | Cures 10 points/level of damage, all diseases and mental conditions. |
Drawing upon the powers of the higher planes, the recipient of this spell is slightly transformed. (New) |
|
Heroes’ Feast |
Food for one creature/level cures and grants combat bonuses. |
Inflict Moderate Wounds, Mass |
Deals 2d8 damage +1/level to many creatures. |
Karma Mass |
As Karma, but affecting multiple creatures. |
Lucent Lance |
The light erupts in a coruscating beam of radiance shaped like a needle-sharp lance. |
Method of Madness |
Mentally compute vast amounts of information. (New) |
Mortal Cloak Forced |
As mortal cloak , save that the provider is not a willing participant (though he must be within range of the spell). (New) |
Owl’s Wisdom, Mass |
As owl’s wisdom, affects one subject/level. |
Physique Mass |
As physique, but affecting multiple creatures. |
Planar Ally X |
As lesser planar ally, but up to 12 HD. |
Saltspray |
A cone of intensely salty seawater, originating from your hand and extending outward. |
Shared Fate |
Allows a meeting between two rivals to be as safe as possible. (New) |
Sirines Song |
All within the area must make a Will save or become mesmerized by the music and be drawn to it. (New) |
Smitten | This spell operates similarly to the fascinate spell, however its effects are more extreme. (New) |
Snare Astral Traveler |
Captures one astral creature and holds it motionless. (New) |
Summon Monster VI |
Calls extraplanar creature to fight for you. |
Symbol of Fear |
Triggered rune panics nearby creatures. |
Symbol of Persuasion |
Triggered rune charms nearby creatures. |
Symbol of Sealing |
This spell allows you to scribe a potent rune of power upon or above a door or other opening. |
Thousand Needles |
Subject takes 2d6 damage and 4 penalty on attacks, saves, and checks. |
Undeath to Death |
Destroys 1d4 HD/level undead (max 20d4). |
Vigorous Circle |
This spell is the same as mass lesser vigor, except that it grants fast healing at the rate of 3 hit points per round. |
Wind Shear |
You cause a 30ft. diameter cylinder of pummeling winds to bash down on an area. (New) |
Wind Walk |
You and your allies turn vaporous and travel fast. |
Word of Recall |
Teleports you back to designated place. |
Zealot Pact |
By binding the subject to your deity, you give it the ability to crush the deity’s enemies. |
7th-Level Cleric Spells |
|
Adoring Crowd |
A number of subjects within close range cannot attack you. (New) |
Bestow Greater Curse |
Subject takes 6 penalty to two abilities; 8 penalty on attacks, saves, and checks; or 75% chance of taking no action. (New) |
Blasphemy | Kills, paralyzes, weakens, or dazes nonevil subjects. |
Blood Creatures |
You use your own blood as a catalyst to create mystical creatures. |
Blood to Water |
You transmute the subjects’ blood into pure water. |
Control Weather |
Changes weather in local area. |
Cure Serious Wounds, Mass |
Cures 3d8 damage +1/level for many creatures. |
Destruction |
Kills subject and destroys remains. |
Dictum | Kills, paralyzes, slows, or deafens nonlawful subjects. |
Divine Interference |
You create a web of divine energy around a selected individual, saturating his aura with the power of your god. (New) |
Ethereal Jaunt |
You become ethereal for 1 round/level. |
Fiendish Clarity |
Caster sees in even magical darkness, sees invisible up to 60 feet, and can detect good. (New) |
Gaean Support |
With this spell, you petition the Earth to protect you by absorbing your wounds into herself. (New) |
Holy Word |
Kills, paralyzes, blinds, or deafens nongood subjects. |
Imprison Soul |
Traps soul in a small object, and victim takes 1d4 Constitution damage per day. (New) |
Inflict Serious Wounds, Mass |
Deals 3d8 damage +1/level to many creatures. |
Magickal Conception |
Makes a woman pregnant via magic. (New) |
Greater Mark of Justice |
Designates action that will trigger malediction on subject. (New) |
Mend Fortifications |
As with the Make whole spell, mend fortifications allows the caster to repair damaged objects. (New) |
Pipers Call |
The caster must either sing or play music as she casts pipers call. (New) |
Plane Shift, Greater |
This spell functions like plane shift, except that if you have visited the desired location, the spell takes you to the precise location. |
Red Tide |
This spell causes an area to erupt with a thick rust-red cloud of poisonous algae. (New) |
Refuge |
Alters item to transport its possessor to you. |
Regenerate | Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |
Renewal Pact |
Calling upon your deity to aid your ally, you bind a protective spell to your friend, leaving a tattoolike mark of your deity’s holy symbol on his skin. |
Repulsion | Creatures can’t approach you. |
Restoration, Greater |
As restoration, plus restores all levels and ability scores. |
Resurrection |
Fully restore dead subject. |
Righteous Wrath of the Faithful |
When you cast this spell, you fire your allies and companions with a divine madness or fury that greatly enhances their combat ability. |
Sacrifice of Power |
You ritually sacrifice a living humanoid, and use its life energy to gain a temporary boon from your god. (New) |
Scourge | An extremely powerful form of bestow curse. (New) |
Scrying, Greater |
As scrying, but faster and longer. |
Slime Wave |
A wave of Green slime explodes outward from the spot where you point. |
Steal the Painful Memory |
Sometimes a trial reveals information best left unknown. (New) |
Summon Monster VII |
Calls extraplanar creature to fight for you. |
Symbol of Stunning |
Triggered rune stuns nearby creatures. |
Symbol of Weakness |
Triggered rune weakens nearby creatures. |
Word of Chaos |
Kills, confuses, stuns, or deafens nonchaotic subjects. |
Wretched Blight |
Deals 1d8 damage/level in 20-ft. radius and stuns foes for 1d4 rounds. (New) |
8th-Level
|
|
Mark of Anathema |
is the ultimate form of theocratic justice. (New) |
Antimagic Field |
Negates magic within 10 ft. |
Arcane Prohibition, Greater |
As arcane prohibition, but the chance of arcane spell failure in the area is raised to 95%. (New) |
Axiomatic Creature |
This spell transforms the target into an axiomatic creaturea perfect version of itself. |
Befoul | You wave a hand over a body of water, and it instantly takes on the color, odor, and consistency of a filth-ridden cesspool. |
Bodak Birth |
Transforms a willing subject into a bodak. (New) |
Brain Spider |
Eavesdrop on thoughts of up to eight other creatures. |
Bull’s Strengh Greater |
Subject/level gains +4 to Strength for 1 hour/2 levels. |
Bull’s Strength Mass Improved |
As mass bulls strength, but with a longer duration. |
Cloak of Chaos |
+4 to AC, +4 resistance, and SR 25 against lawful spells. |
Create Greater Undead |
Create shadows, wraiths, spectres, or devourers. |
Crossbreed | Allow two incompatible races to have an offspring. (New) |
Cure Critical Wounds, Mass |
Cures 4d8 damage +1/level for many creatures. |
Death Pact |
This spell allows the target to enter into a binding agreement with your deity that brings the target back to life if it is slain. |
Dimensional Lock |
Teleportation and interplanar travel blocked for one day/level. |
Discern Location |
Reveals exact location of creature or object. |
Earthquake | Intense tremor shakes 80-ft.-radius. |
The target creatures alignment shifts toward neutral. (New) |
|
creates a zone that nullifies all weather related effects.(New) |
|
Fire Storm |
Deals 1d6/level fire damage. |
Holy Aura |
+4 to AC, +4 resistance, and SR 25 against evil spells. |
Mists of Ecstasy |
This spell causes a bluish-green cloud to erupt in a 20ft. radius from its target. (New) |
Peace Aura |
Peace aura wards a particular site, building, or structure against violence. |
Pestilence | Subject gains a disease, as do all who touch him. (New) |
Planar Ally, Greater |
As lesser planar ally, but up to 18 HD. |
Inflict Critical Wounds, Mass |
Deals 4d8 damage +1/level to many creatures. |
Shield of Law |
+4 to AC, +4 resistance, and SR 25 against chaotic spells. |
Spell Immunity, Greater |
As spell immunity, but up to 8th-level spells. |
Splinter the Mind |
shatters the conscious and subconscious minds |
Stormrage | You harness the powers of wind and storm to move, protect yourself, and attack. |
Summon Monster VIII |
Calls extraplanar creature to fight for you. |
Symbol of Death |
Triggered rune slays nearby creatures. |
Symbol of Insanity |
Triggered rune renders nearby creatures insane. |
Unholy Aura |
+4 to AC, +4 resistance, and SR 25 against good spells. |
Youth and Beauty |
You return the vigor of youth. |
9th-Level
|
|
Astral Projection |
Projects you and companions onto Astral Plane. |
Awaken Construct |
This spell awakens a humanoid-shaped construct to humanlike sentience. |
Berserker Rage |
This spell creates intense emotions of hatred in all creatures. (New) |
Blood Protectors |
You channel divine energy into your own shed blood, transforming and expanding the drops of blood into a group of warriors. (New) |
Despoil | Kills plants, damages objects in 100-ft. radius/level. (New) |
Energy Drain |
Subject gains 2d4 negative levels. |
Etherealness |
Travel to Ethereal Plane with companions. |
Gate |
Connects two planes for travel or summoning. |
Heal, Mass |
As heal, but with several subjects. |
Implosion | Kills one creature/round. |
Interplanetary Teleport |
This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination. |
Magickal Creation |
A new life is created without a father or mother. (New) |
Miracle |
Requests a deity’s intercession. |
Purge of Darkness |
The cleric calls down a black bolt of energy from the sky.(New) |
Purge of Might |
The cleric calls down a golden bolt of energy from the sky. |
Raise Structure |
You conjure a fortress or other structure from the ground.(New) |
Releasing the Kraken |
This powerful spell summons a kraken to you and allows you to speak with it.(New) |
Soul Bind |
Traps newly dead soul to prevent resurrection. |
Spell Meld |
This spell joins the caster and a willing, spellcasting subject with a strong, mystical connection. Their spellcasting abilities pool together. |
Spread of Savagery |
Creatures within 10 ft./level become hostile and savage. (New) |
Storm of Vengeance |
Storm rains acid, lightning, and hail. |
Summon Monster IX |
Calls extraplanar creature to fight for you. |
Symbol of Strife |
All creatures within the radius of a symbol of strife are compelled to attack the nearest conscious creature. |
True Resurrection |
As resurrection, plus remains aren’t needed. |
Ursa Major |
You summon an axiomatic dire bear composed of stars. |
Visage of the Deity, Greater |
As lesser visage of the deity, except that you take on the qualities of a half-celestial or half-fiend. |
Were-Doom | 1d4 creatures are infected with lycanthropy. (New) |
Winds of Vengeance |
You surround yourself with a buffeting shroud of supernatural, tornado-force winds. |
To Cleric Base Class |
The
Worlds of Mankind is owned and created by Mark John Goodwin
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