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usually coat their arrows with a potent venom
(Ex) : An opponent hit by a Svartalfars poisoned weapon must succeed
on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject
must succeed on another DC 13 Fortitude save or remain unconscious for
2d4 hours. A typical Svartalfar carries 1d4-1 doses of Svartalfar knockout
poison. Svartalfar typically coat arrows and crossbow bolts with this
poison, but it can also be applied to a melee weapon. Note that drow have
no special ability to apply poison without risking being poisoned themselves.
Since this poison is not a magical effect, Svartalfar and other elves
are susceptible to it.
svartalfar (or "black elves") reside in the underground world of Svartalfheim. The
underground of Midgard, though not as far down as Helheim
may be either benevolent or malevolent. The original Svartalfar worked
the forges on the lowest level of the world tree. These beings were not
considered evil to begin with, and the Black or Dark skin was a result
of working at the forge.
are extremely intelligent, charismatic and dextrous, but share surface
elves' comparative frailty and slight frames.
3.5E Monster Manual I, 3E Monster Manual I, Monstrous Compendium Volume
2, Urban Arcana, 1E Monster Manual 1, 1E Fiend Folio, Plot and Poison,
Monstrous Manual, Races of Faerun, Introduction to AD&D
ft. (6 squares)
(+1 Dexterity, +4 chain shirt, +1 light
shield), touch 11, flat-footed 15
||longsword rapier +3 melee (1d6+1/18-20) or hand
crossbow +2 ranged (1d4/19-20)
||rapier +3 melee (1d6+1/18-20) or hand crossbow +2 ranged (1d4/19-20)
+2, Ref +1, Will -1*
13, Dexterity 13, Constitution 10, Intelligence 12, Wisdom 9, Charisma 10
||Hide +0, Listen +2, Search +4, Spot +3
(2-4), patrol (5-8 plus 2 2nd-level sergeants and 1 leader of 3rd-6th
level), or band (20-50 plus 10% noncombatants plus 1 2nd-level sergeant
per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains)
traits are in addition to the high elf traits, except where noted.
+2 Intelligence, +2 Charisma.
Darkvision out to 120 feet. This trait replaces the high elfs Low-Light
Resistance equal to 11 + class levels.
bonus on Will saves against spells and spell-like abilities.
Abilities Svartalfar can use the following spell-like abilities once
per day: dancing lights, darkness, faerie fire. Caster level equals
the drows class levels.
Proficiency A Svartalfar is automatically proficient with the hand
crossbow, the rapier, and the short
sword. This trait replaces the high elfs weapon proficiency.
Languages Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan,
Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high
elfs automatic and bonus languages.
Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round.
On subsequent rounds, they are dazzled as long as they remain in the affected
Class Wizard (male) or cleric (female). This trait replaces the high
elfs favored class.
Svartalfar warrior presented here had the following ability scores before
racial adjustments: Strength 13, Dexterity 11, Constitution 12, Intelligence 10, Wisdom 9, Charisma 8.
with levels in NPC classes have a CR equal to their character level. Drow
with levels in PC classes have a CR equal to their character level +1